qzdoom/wadsrc/static/zscript
2017-02-26 17:50:48 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory - added some flexibility to some Skulltag powerups. 2017-02-26 16:23:22 +01:00
menu - fixed messagebox correctly. 2017-02-26 12:50:11 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
statscreen - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
strife - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
actor.txt - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - fprgot to commit the script-side definition of STAT_STATIC. 2017-02-25 17:14:03 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added non-playsim console-called event 2017-02-06 15:52:20 +02:00
mapdata.txt - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00