qzdoom/src/gl
Christopher Bruns 5a33005303 Reorder two billboard rotations, so they work together correctly.
Fixes #126

# Conflicts:
#	src/gl/scene/gl_sprite.cpp
2016-04-30 18:15:27 -04:00
..
compatibility - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
data - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
renderer Merge branch 'gz2x' of https://github.com/alexey-lysiuk/gzdoom 2016-04-30 17:09:57 +02:00
scene Reorder two billboard rotations, so they work together correctly. 2016-04-30 18:15:27 -04:00
shaders Fixed remaining issue with shader patching for old OpenGL 2016-04-30 16:28:19 +03:00
stereo3d - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
system - fixed: gl_load.c did not handle the GL 2.x fallback for the lack of glGetStringi correctly, if that function was missing it just crashed. 2016-04-30 17:16:16 +02:00
textures - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_functions.h