mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
169 lines
2.4 KiB
Text
169 lines
2.4 KiB
Text
// Clip --------------------------------------------------------------------
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class Clip : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$GOTCLIP";
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Inventory.Amount 10;
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Inventory.MaxAmount 200;
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Ammo.BackpackAmount 10;
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Ammo.BackpackMaxAmount 400;
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Inventory.Icon "CLIPA0";
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}
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States
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{
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Spawn:
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CLIP A -1;
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Stop;
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}
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}
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// Clip box ----------------------------------------------------------------
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class ClipBox : Clip
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{
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Default
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{
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Inventory.PickupMessage "$GOTCLIPBOX";
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Inventory.Amount 50;
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}
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States
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{
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Spawn:
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AMMO A -1;
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Stop;
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}
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}
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// Rocket ------------------------------------------------------------------
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class RocketAmmo : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$GOTROCKET";
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Inventory.Amount 1;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 1;
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Ammo.BackpackMaxAmount 100;
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Inventory.Icon "ROCKA0";
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}
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States
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{
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Spawn:
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ROCK A -1;
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Stop;
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}
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}
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// Rocket box --------------------------------------------------------------
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class RocketBox : RocketAmmo
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{
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Default
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{
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Inventory.PickupMessage "$GOTROCKBOX";
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Inventory.Amount 5;
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}
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States
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{
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Spawn:
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BROK A -1;
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Stop;
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}
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}
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// Cell --------------------------------------------------------------------
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class Cell : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$GOTCELL";
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Inventory.Amount 20;
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Inventory.MaxAmount 300;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 600;
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Inventory.Icon "CELLA0";
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}
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States
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{
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Spawn:
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CELL A -1;
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Stop;
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}
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}
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// Cell pack ---------------------------------------------------------------
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class CellPack : Cell
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{
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Default
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{
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Inventory.PickupMessage "$GOTCELLBOX";
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Inventory.Amount 100;
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}
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States
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{
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Spawn:
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CELP A -1;
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Stop;
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}
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}
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// Shells ------------------------------------------------------------------
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class Shell : Ammo
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{
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Default
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{
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Inventory.PickupMessage "$GOTSHELLS";
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Inventory.Amount 4;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 4;
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Ammo.BackpackMaxAmount 100;
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Inventory.Icon "SHELA0";
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}
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States
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{
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Spawn:
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SHEL A -1;
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Stop;
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}
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}
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// Shell box ---------------------------------------------------------------
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class ShellBox : Shell
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{
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Default
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{
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Inventory.PickupMessage "$GOTSHELLBOX";
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Inventory.Amount 20;
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}
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States
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{
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Spawn:
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SBOX A -1;
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Stop;
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}
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}
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// Backpack ---------------------------------------------------------------
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class Backpack : BackpackItem
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{
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Default
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{
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Height 26;
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Inventory.PickupMessage "$GOTBACKPACK";
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}
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States
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{
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Spawn:
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BPAK A -1;
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Stop;
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}
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}
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