qzdoom/src/scripting/vmiterators.cpp
Christoph Oelckers 6c006a5fbd - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
2019-02-01 22:02:16 +01:00

395 lines
10 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 2016-2018 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// VM iterators
//
// These classes are thin wrappers which wrap the standars iterators into a DObject
// so that the VM can use them
//
//-----------------------------------------------------------------------------
#include "actor.h"
#include "p_tags.h"
#include "p_maputl.h"
#include "g_levellocals.h"
#include "vm.h"
//==========================================================================
//
// scriptable thinker iterator
//
//==========================================================================
class DThinkerIterator : public DObject, public FThinkerIterator
{
DECLARE_ABSTRACT_CLASS(DThinkerIterator, DObject)
public:
DThinkerIterator(FLevelLocals *Level, PClass *cls, int statnum = MAX_STATNUM + 1)
: FThinkerIterator(Level, cls, statnum)
{
}
};
IMPLEMENT_CLASS(DThinkerIterator, true, false);
static DThinkerIterator *CreateThinkerIterator(PClass *type, int statnum)
{
return Create<DThinkerIterator>(currentVMLevel, type, statnum);
}
DEFINE_ACTION_FUNCTION_NATIVE(DThinkerIterator, Create, CreateThinkerIterator)
{
PARAM_PROLOGUE;
PARAM_CLASS(type, DThinker);
PARAM_INT(statnum);
ACTION_RETURN_OBJECT(CreateThinkerIterator(type, statnum));
}
static DThinker *NextThinker(DThinkerIterator *self, bool exact)
{
return self->Next(exact);
}
DEFINE_ACTION_FUNCTION_NATIVE(DThinkerIterator, Next, NextThinker)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
PARAM_BOOL(exact);
ACTION_RETURN_OBJECT(self->Next(exact));
}
static void ReinitThinker(DThinkerIterator *self)
{
self->Reinit();
}
DEFINE_ACTION_FUNCTION_NATIVE(DThinkerIterator, Reinit, ReinitThinker)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
self->Reinit();
return 0;
}
//===========================================================================
//
// scriptable BlockLines iterator
//
//===========================================================================
class DBlockLinesIterator : public DObject, public FMultiBlockLinesIterator
{
DECLARE_ABSTRACT_CLASS(DBlockLinesIterator, DObject);
FPortalGroupArray check;
public:
FMultiBlockLinesIterator::CheckResult cres;
DBlockLinesIterator(AActor *actor, double checkradius)
: FMultiBlockLinesIterator(check, actor, checkradius)
{
cres.line = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
DBlockLinesIterator(double x, double y, double z, double height, double radius, sector_t *sec)
:FMultiBlockLinesIterator(check, currentVMLevel, x, y, z, height, radius, sec)
{
cres.line = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
};
IMPLEMENT_CLASS(DBlockLinesIterator, true, false);
static DBlockLinesIterator *CreateBLI(AActor *origin, double radius)
{
return Create<DBlockLinesIterator>(origin, radius);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockLinesIterator, Create, CreateBLI)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(origin, AActor);
PARAM_FLOAT(radius);
ACTION_RETURN_OBJECT(Create<DBlockLinesIterator>(origin, radius));
}
static DBlockLinesIterator *CreateBLIFromPos(double x, double y, double z, double h, double radius, sector_t *sec)
{
return Create<DBlockLinesIterator>(x, y, z, h, radius, sec);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockLinesIterator, CreateFromPos, CreateBLIFromPos)
{
PARAM_PROLOGUE;
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_FLOAT(h);
PARAM_FLOAT(radius);
PARAM_POINTER(sec, sector_t);
ACTION_RETURN_OBJECT(Create<DBlockLinesIterator>(x, y, z, h, radius, sec));
}
static int BLINext(DBlockLinesIterator *self)
{
return self->Next(&self->cres);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockLinesIterator, Next, BLINext)
{
PARAM_SELF_PROLOGUE(DBlockLinesIterator);
ACTION_RETURN_BOOL(BLINext(self));
}
//===========================================================================
//
// scriptable BlockThings iterator
//
//===========================================================================
class DBlockThingsIterator : public DObject
{
DECLARE_ABSTRACT_CLASS(DBlockThingsIterator, DObject);
FPortalGroupArray check;
public:
FMultiBlockThingsIterator iterator;
FMultiBlockThingsIterator::CheckResult cres;
DBlockThingsIterator(AActor *origin, double checkradius = -1, bool ignorerestricted = false)
: iterator(check, origin, checkradius, ignorerestricted)
{
cres.thing = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
DBlockThingsIterator(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec)
: iterator(check, currentVMLevel, checkx, checky, checkz, checkh, checkradius, ignorerestricted, newsec)
{
cres.thing = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
};
IMPLEMENT_CLASS(DBlockThingsIterator, true, false);
static DBlockThingsIterator *CreateBTI(AActor *origin, double radius, bool ignore)
{
return Create<DBlockThingsIterator>(origin, radius, ignore);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockThingsIterator, Create, CreateBTI)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(origin, AActor);
PARAM_FLOAT(radius);
PARAM_BOOL(ignore);
ACTION_RETURN_OBJECT(Create<DBlockThingsIterator>(origin, radius, ignore));
}
static DBlockThingsIterator *CreateBTIFromPos(double x, double y, double z, double h, double radius, bool ignore)
{
return Create<DBlockThingsIterator>(x, y, z, h, radius, ignore, nullptr);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockThingsIterator, CreateFromPos, CreateBTIFromPos)
{
PARAM_PROLOGUE;
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_FLOAT(h);
PARAM_FLOAT(radius);
PARAM_BOOL(ignore);
ACTION_RETURN_OBJECT(Create<DBlockThingsIterator>(x, y, z, h, radius, ignore, nullptr));
}
static int NextBTI(DBlockThingsIterator *bti)
{
return bti->iterator.Next(&bti->cres);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockThingsIterator, Next, NextBTI)
{
PARAM_SELF_PROLOGUE(DBlockThingsIterator);
ACTION_RETURN_BOOL(NextBTI(self));
}
class DSectorTagIterator : public DObject, public FSectorTagIterator
{
DECLARE_ABSTRACT_CLASS(DSectorTagIterator, DObject);
public:
DSectorTagIterator(FTagManager &tm, int tag, line_t *line) : FSectorTagIterator(tm)
{
if (line == nullptr) Init(tag);
else Init(tag, line);
}
};
IMPLEMENT_CLASS(DSectorTagIterator, true, false);
static DSectorTagIterator *CreateSTI(FLevelLocals *Level, int tag, line_t *line)
{
return Create<DSectorTagIterator>(Level->tagManager, tag, line);
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, CreateSectorTagIterator, CreateSTI)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(tag);
PARAM_POINTER(line, line_t);
ACTION_RETURN_POINTER(CreateSTI(self, tag, line));
}
int NextSTI(DSectorTagIterator *self)
{
return self->Next();
}
DEFINE_ACTION_FUNCTION_NATIVE(DSectorTagIterator, Next, NextSTI)
{
PARAM_SELF_PROLOGUE(DSectorTagIterator);
ACTION_RETURN_INT(self->Next());
}
int NextCompatSTI(DSectorTagIterator *self, bool compat, int secnum)
{
return self->NextCompat(compat, secnum);
}
DEFINE_ACTION_FUNCTION_NATIVE(DSectorTagIterator, NextCompat, NextCompatSTI)
{
PARAM_SELF_PROLOGUE(DSectorTagIterator);
PARAM_BOOL(compat);
PARAM_INT(secnum);
ACTION_RETURN_INT(self->NextCompat(compat, secnum));
}
//===========================================================================
//
// scriptable line id iterator
//
//===========================================================================
class DLineIdIterator : public DObject, public FLineIdIterator
{
DECLARE_ABSTRACT_CLASS(DLineIdIterator, DObject);
public:
DLineIdIterator(FTagManager &tm, int tag)
: FLineIdIterator(tm, tag)
{
}
};
IMPLEMENT_CLASS(DLineIdIterator, true, false);
static DLineIdIterator *CreateLTI(FLevelLocals *Level, int tag)
{
return Create<DLineIdIterator>(Level->tagManager, tag);
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, CreateLineIDIterator, CreateLTI)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(tag);
ACTION_RETURN_POINTER(CreateLTI(self, tag));
}
int NextLTI(DLineIdIterator *self)
{
return self->Next();
}
DEFINE_ACTION_FUNCTION_NATIVE(DLineIdIterator, Next, NextLTI)
{
PARAM_SELF_PROLOGUE(DLineIdIterator);
ACTION_RETURN_INT(self->Next());
}
//===========================================================================
//
// scriptable actor iterator
//
//===========================================================================
class DActorIterator : public DObject, public NActorIterator
{
DECLARE_ABSTRACT_CLASS(DActorIterator, DObject)
public:
DActorIterator(AActor **hash, PClassActor *cls = nullptr, int tid = 0)
: NActorIterator(hash, cls, tid)
{
}
};
IMPLEMENT_CLASS(DActorIterator, true, false);
static DActorIterator *CreateActI(FLevelLocals *Level, int tid, PClassActor *type)
{
return Create<DActorIterator>(Level->TIDHash, type, tid);
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, CreateActorIterator, CreateActI)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(tid);
PARAM_CLASS(type, AActor);
ACTION_RETURN_OBJECT(CreateActI(self, tid, type));
}
static AActor *NextActI(DActorIterator *self)
{
return self->Next();
}
DEFINE_ACTION_FUNCTION_NATIVE(DActorIterator, Next, NextActI)
{
PARAM_SELF_PROLOGUE(DActorIterator);
ACTION_RETURN_OBJECT(self->Next());
}
static void ReinitActI(DActorIterator *self)
{
self->Reinit();
}
DEFINE_ACTION_FUNCTION_NATIVE(DActorIterator, Reinit, ReinitActI)
{
PARAM_SELF_PROLOGUE(DActorIterator);
self->Reinit();
return 0;
}
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.line, curline);
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.Position, position);
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.portalflags, portalflags);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.thing, thing);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.Position, position);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.portalflags, portalflags);