qzdoom/src/posix/sdl
2017-07-23 00:33:56 +02:00
..
crashcatcher.c I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions 2016-01-07 22:48:25 -06:00
critsec.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
hardware.cpp Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
i_gui.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
i_system.cpp Fix handling long wait times on POSIX's I_WaitVBL 2017-05-09 23:21:32 +02:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
i_timer.cpp - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts. 2017-07-20 14:20:50 +02:00
sdlglvideo.cpp vid_glswfb: Prevent defunct windows. 2017-05-20 23:21:51 +02:00
sdlglvideo.h SDLGLFB: Implement mouse coordinate scaling for the menus. 2017-05-14 12:12:12 +03:00
sdlvideo.cpp SDLGLFB: Implement mouse coordinate scaling for the menus. 2017-05-14 12:12:12 +03:00
sdlvideo.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
st_start.cpp Added native startup window for OS X 2015-12-29 15:19:42 +02:00