qzdoom/wadsrc/static/xlat/base.txt
Christoph Oelckers e4d0d6bcdb - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
  some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
  (What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)


SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00

542 lines
22 KiB
Text

include "xlat/defines.i"
1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
2 = WALK, Door_Open (tag, D_SLOW)
3 = WALK, Door_Close (tag, D_SLOW)
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
6 = WALK, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
9 = USE, Floor_Donut (tag, DORATE, DORATE)
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
11 = USE, Exit_Normal (0)
12 = WALK, Light_MaxNeighbor (tag)
13 = WALK, Light_ChangeToValue (tag, 255)
14 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
15 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
16 = WALK, Door_CloseWaitOpen (tag, D_SLOW, 240)
17 = WALK, Light_StrobeDoom (tag, 5, 35)
18 = USE, Floor_RaiseToNearest (tag, F_SLOW)
19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
20 = USE, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
21 = USE, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT)
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
23 = USE, Floor_LowerToLowest (tag, F_SLOW)
24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW)
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, BCard | CardIsSkull, tag)
27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, YCard | CardIsSkull, tag)
28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, RCard | CardIsSkull, tag)
29 = USE, Door_Raise (tag, D_SLOW, VDOORWAIT)
30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
31 = USE, Door_Open (0, D_SLOW, tag)
32 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)
33 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)
34 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)
35 = WALK, Light_ChangeToValue (tag, 35)
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136)
37 = WALK, Floor_LowerToLowestTxTy (tag, F_SLOW)
38 = WALK, Floor_LowerToLowest (tag, F_SLOW)
39 = WALK|MONST, Teleport (0, tag)
40 = WALK, Generic_Ceiling (tag, C_SLOW, 0, 1, 8)
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
42 = USE|REP, Door_Close (tag, D_SLOW)
43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
48 = 0, Scroll_Texture_Left (SCROLL_UNIT)
49 = USE, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
50 = USE, Door_Close (tag, D_SLOW)
51 = USE, Exit_Secret (0)
52 = WALK, Exit_Normal (0)
53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
54 = WALK, Plat_Stop (tag)
55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10)
56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10)
57 = WALK, Ceiling_CrushStop (tag)
58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 24)
59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
60 = USE|REP, Floor_LowerToLowest (tag, F_SLOW)
61 = USE|REP, Door_Open (tag, D_SLOW)
62 = USE|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
63 = USE|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
69 = USE|REP, Floor_RaiseToNearest (tag, F_SLOW)
70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136)
71 = USE, Floor_LowerToHighest (tag, F_FAST, 136)
72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
74 = WALK|REP, Ceiling_CrushStop (tag)
75 = WALK|REP, Door_Close (tag, D_SLOW)
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
78 = USE|REP, Floor_TransferNumeric (tag) // <- BOOM special
79 = WALK|REP, Light_ChangeToValue (tag, 35)
80 = WALK|REP, Light_MaxNeighbor (tag)
81 = WALK|REP, Light_ChangeToValue (tag, 255)
82 = WALK|REP, Floor_LowerToLowest (tag, F_SLOW)
83 = WALK|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
84 = WALK|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
85 = 0, Scroll_Texture_Right (SCROLL_UNIT) // <- BOOM special
86 = WALK|REP, Door_Open (tag, D_SLOW)
87 = WALK|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
89 = WALK|REP, Plat_Stop (tag)
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
97 = WALK|REP|MONST, Teleport (0, tag)
98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136)
99 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
103 = USE, Door_Open (tag, D_SLOW)
104 = WALK, Light_MinNeighbor (tag)
105 = WALK|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
106 = WALK|REP, Door_Open (tag, D_FAST)
107 = WALK|REP, Door_Close (tag, D_FAST)
108 = WALK, Door_Raise (tag, D_FAST, VDOORWAIT)
109 = WALK, Door_Open (tag, D_FAST)
110 = WALK, Door_Close (tag, D_FAST)
111 = USE, Door_Raise (tag, D_FAST, VDOORWAIT)
112 = USE, Door_Open (tag, D_FAST)
113 = USE, Door_Close (tag, D_FAST)
114 = USE|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
115 = USE|REP, Door_Open (tag, D_FAST)
116 = USE|REP, Door_Close (tag, D_FAST)
117 = USE|REP, Door_Raise (0, D_FAST, VDOORWAIT, tag)
118 = USE, Door_Open (0, D_FAST, tag)
119 = WALK, Floor_RaiseToNearest (tag, F_SLOW)
120 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
121 = WALK, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
122 = USE, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
123 = USE|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
124 = WALK, Exit_Secret (0)
125 = MONWALK, Teleport (0, tag)
126 = MONWALK|REP, Teleport (0, tag)
127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
128 = WALK|REP, Floor_RaiseToNearest (tag, F_SLOW)
129 = WALK|REP, Floor_RaiseToNearest (tag, F_FAST)
130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
131 = USE, Floor_RaiseToNearest (tag, F_FAST)
132 = USE|REP, Floor_RaiseToNearest (tag, F_FAST)
133 = USE, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
134 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
135 = USE, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
136 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
137 = USE, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
138 = USE|REP, Light_ChangeToValue (tag, 255)
139 = USE|REP, Light_ChangeToValue (tag, 35)
140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
/****** The following are all new to BOOM ******/
142 = WALK, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
143 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
144 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
145 = WALK, Ceiling_LowerToFloor (tag, C_SLOW)
146 = WALK, Floor_Donut (tag, DORATE, DORATE)
147 = WALK|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
148 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
149 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
150 = WALK|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
151 = WALK|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
152 = WALK|REP, Ceiling_LowerToFloor (tag, C_SLOW)
153 = WALK, Floor_TransferTrigger (tag)
154 = WALK|REP, Floor_TransferTrigger (tag)
155 = WALK|REP, Floor_Donut (tag, DORATE, DORATE)
156 = WALK|REP, Light_StrobeDoom (tag, 5, 35)
157 = WALK|REP, Light_MinNeighbor (tag)
158 = USE, Floor_RaiseByTexture (tag, F_SLOW)
159 = USE, Floor_LowerToLowestTxTy (tag, F_SLOW)
160 = USE, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
161 = USE, Floor_RaiseByValue (tag, F_SLOW, 24)
162 = USE, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
163 = USE, Plat_Stop (tag)
164 = USE, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
165 = USE, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
166 = USE, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
167 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
168 = USE, Ceiling_CrushStop (tag)
169 = USE, Light_MaxNeighbor (tag)
170 = USE, Light_ChangeToValue (tag, 35)
171 = USE, Light_ChangeToValue (tag, 255)
172 = USE, Light_StrobeDoom (tag, 5, 35)
173 = USE, Light_MinNeighbor (tag)
174 = USE|MONST, Teleport (0, tag)
175 = USE, Door_CloseWaitOpen (tag, F_SLOW, 240)
176 = USE|REP, Floor_RaiseByTexture (tag, F_SLOW)
177 = USE|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
178 = USE|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
179 = USE|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
180 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
181 = USE|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
182 = USE|REP, Plat_Stop (tag)
183 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
184 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
185 = USE|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
186 = USE|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
187 = USE|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0, 2)
188 = USE|REP, Ceiling_CrushStop (tag)
189 = USE, Floor_TransferTrigger (tag)
190 = USE|REP, Floor_TransferTrigger (tag)
191 = USE|REP, Floor_Donut (tag, DORATE, DORATE)
192 = USE|REP, Light_MaxNeighbor (tag)
193 = USE|REP, Light_StrobeDoom (tag, 5, 35)
194 = USE|REP, Light_MinNeighbor (tag)
195 = USE|REP|MONST, Teleport (0, tag)
196 = USE|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
197 = SHOOT, Exit_Normal (0)
198 = SHOOT, Exit_Secret (0)
199 = WALK, Ceiling_LowerToLowest (tag, C_SLOW)
200 = WALK, Ceiling_LowerToHighestFloor (tag, C_SLOW)
201 = WALK|REP, Ceiling_LowerToLowest (tag, C_SLOW)
202 = WALK|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
203 = USE, Ceiling_LowerToLowest (tag, C_SLOW)
204 = USE, Ceiling_LowerToHighestFloor (tag, C_SLOW)
205 = USE|REP, Ceiling_LowerToLowest (tag, C_SLOW)
206 = USE|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
207 = WALK|MONST, Teleport_NoFog (0, 0, tag)
208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag)
209 = USE|MONST, Teleport_NoFog (0, 0, tag)
210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag)
211 = USE|REP, Plat_ToggleCeiling (tag)
212 = WALK|REP, Plat_ToggleCeiling (tag)
213 = 0, Transfer_FloorLight (tag)
214 = 0, Scroll_Ceiling (tag, 6, 0, 0, 0)
215 = 0, Scroll_Floor (tag, 6, 0, 0, 0)
216 = 0, Scroll_Floor (tag, 6, 1, 0, 0)
217 = 0, Scroll_Floor (tag, 6, 2, 0, 0)
218 = 0, Scroll_Texture_Model (lineid, 2)
219 = WALK, Floor_LowerToNearest (tag, F_SLOW)
220 = WALK|REP, Floor_LowerToNearest (tag, F_SLOW)
221 = USE, Floor_LowerToNearest (tag, F_SLOW)
222 = USE|REP, Floor_LowerToNearest (tag, F_SLOW)
223 = 0, Sector_SetFriction (tag, 0)
224 = 0, Sector_SetWind (tag, 0, 0, 1)
225 = 0, Sector_SetCurrent (tag, 0, 0, 1)
226 = 0, PointPush_SetForce (tag, 0, 0, 1)
227 = WALK, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
228 = WALK|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
229 = USE, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
230 = USE|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
231 = WALK, Elevator_LowerToNearest (tag, ELEVATORSPEED)
232 = WALK|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
233 = USE, Elevator_LowerToNearest (tag, ELEVATORSPEED)
234 = USE|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
235 = WALK, Elevator_MoveToFloor (tag, ELEVATORSPEED)
236 = WALK|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
237 = USE, Elevator_MoveToFloor (tag, ELEVATORSPEED)
238 = USE|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
239 = WALK, Floor_TransferNumeric (tag)
240 = WALK|REP, Floor_TransferNumeric (tag)
241 = USE, Floor_TransferNumeric (tag)
242 = 0, Transfer_Heights (tag)
243 = WALK|MONST, Teleport_Line (tag, tag, 0)
244 = WALK|REP|MONST, Teleport_Line (tag, tag, 0)
245 = 0, Scroll_Ceiling (tag, 5, 0, 0, 0)
246 = 0, Scroll_Floor (tag, 5, 0, 0, 0)
247 = 0, Scroll_Floor (tag, 5, 1, 0, 0)
248 = 0, Scroll_Floor (tag, 5, 2, 0, 0)
249 = 0, Scroll_Texture_Model (lineid, 1)
250 = 0, Scroll_Ceiling (tag, 4, 0, 0, 0)
251 = 0, Scroll_Floor (tag, 4, 0, 0, 0)
252 = 0, Scroll_Floor (tag, 4, 1, 0, 0)
253 = 0, Scroll_Floor (tag, 4, 2, 0, 0)
254 = 0, Scroll_Texture_Model (lineid, 0)
255 = 0, Scroll_Texture_Offsets ()
256 = WALK|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
257 = WALK|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
258 = USE|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
259 = USE|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
260 = 0, TranslucentLine (lineid, 168) // Changed to better reflect the BOOM default
261 = 0, Transfer_CeilingLight (tag)
262 = WALK|MONST, Teleport_Line (tag, tag, 1)
263 = WALK|REP|MONST, Teleport_Line (tag, tag, 1)
264 = MONWALK, Teleport_Line (tag, tag, 1)
265 = MONWALK|REP, Teleport_Line (tag, tag, 1)
266 = MONWALK, Teleport_Line (tag, tag, 0)
267 = MONWALK|REP, Teleport_Line (tag, tag, 0)
268 = MONWALK, Teleport_NoFog (0, 0, tag)
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag)
/****** MBF linetypes ******/
271 = 0, Static_Init (tag, Init_TransferSky, 0)
272 = 0, Static_Init (tag, Init_TransferSky, 1)
/****** Legacy linetype ******/
280 = 0, Transfer_Heights (tag, 12)
// No, I haven't actually looked at these in Legacy. But these look like they
// should give results equivalent to hardware Legacy rendering.
284 = 0, TranslucentLine (lineid, 128, 0)
285 = 0, TranslucentLine (lineid, 192, 0)
286 = 0, TranslucentLine (lineid, 48, 0)
287 = 0, TranslucentLine (lineid, 128, 1)
281 = 0, ExtraFloor_LightOnly (tag, 0) // thick extra floor
301 = 0, ExtraFloor_LightOnly (tag, 1) // thick water
302 = 0, ExtraFloor_LightOnly (tag, 1) // fog
303 = 0, ExtraFloor_LightOnly (tag, 0) // light
304 = 0, ExtraFloor_LightOnly (tag, 1) // opaque water
305 = 0, ExtraFloor_LightOnly (tag, 1) // light block
/****** ZDoom linetypes ******/
333 = 0, Static_Init (tag, Init_Gravity)
334 = 0, Static_Init (tag, Init_Color)
335 = 0, Static_Init (tag, Init_Damage)
336 = 0, Line_Mirror ()
337 = 0, Line_Horizon ()
338 = WALK, Floor_Waggle (tag, 24, 32, 0, 0)
339 = WALK, Floor_Waggle (tag, 12, 32, 0, 0)
340 = 0, Plane_Align (1, 0) // Slope front floor
341 = 0, Plane_Align (0, 1) // Slope front ceiling
342 = 0, Plane_Align (1, 1) // Slope front floor and ceiling
343 = 0, Plane_Align (2, 0) // Slope back floor
344 = 0, Plane_Align (0, 2) // Slope back ceiling
345 = 0, Plane_Align (2, 2) // Slope back floor and ceiling
346 = 0, Plane_Align (2, 1) // Slope b.f. and f.c.
347 = 0, Plane_Align (1, 2) // Slope f.f. and b.c.
348 = WALK, Autosave ()
349 = USE, Autosave ()
350 = 0, Transfer_Heights (tag, 2) // Just fake the floor
351 = 0, Transfer_Heights (tag, 6) // Just fake the floor and clip it too
352 = 0, Sector_CopyScroller(tag, 1) // copy ceiling scroller
353 = 0, Sector_CopyScroller(tag, 2) // copy floor scroller
354 = 0, Sector_CopyScroller(tag, 6) // copy carrying floor scroller
/****** EDGE linetypes ******/
400 = 0, ExtraFloor_LightOnly (tag, 0) // thick
401 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_upper
402 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_lower
403 = 0, ExtraFloor_LightOnly (tag, 2) // opaque liquid, flooder
404 = 0, ExtraFloor_LightOnly (tag, 2) // 80% liquid, flooder
405 = 0, ExtraFloor_LightOnly (tag, 2) // 60% liquid, flooder
406 = 0, ExtraFloor_LightOnly (tag, 2) // 40% liquid, flooder
407 = 0, ExtraFloor_LightOnly (tag, 2) // 20% liquid, flooder
408 = 0, ExtraFloor_LightOnly (tag, 0) // light
413 = 0, ExtraFloor_LightOnly (tag, 0) // thin opaque floor
414 = 0, ExtraFloor_LightOnly (tag, 0) // thin 80% floor
415 = 0, ExtraFloor_LightOnly (tag, 0) // thin 60% floor
416 = 0, ExtraFloor_LightOnly (tag, 0) // thin 40% floor
417 = 0, ExtraFloor_LightOnly (tag, 0) // thin 20% floor
409 = 0, TranslucentLine (lineid, 204) // 80% translucent
410 = 0, TranslucentLine (lineid, 153) // 60% translucent
411 = 0, TranslucentLine (lineid, 101) // 40% translucent
412 = 0, TranslucentLine (lineid, 50) // 20% translucent
422 = 0, Scroll_Texture_Right (SCROLL_UNIT)
423 = 0, Scroll_Texture_Up (SCROLL_UNIT)
424 = 0, Scroll_Texture_Down (SCROLL_UNIT)
425 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, 0, SCROLL_UNIT)
426 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, SCROLL_UNIT, 0)
427 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, 0, SCROLL_UNIT)
428 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, SCROLL_UNIT, 0)
434 = USE, Floor_RaiseByValue (tag, F_SLOW, 2)
435 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
436 = WALK, Floor_RaiseByValue (tag, F_SLOW, 2)
437 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
438 = SHOOT, Floor_RaiseByValue (tag, F_SLOW, 2)
439 = SHOOT|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
/****** BOOM generalized linetypes ******
*
* The general structure for a BOOM generalized translator is
*
* [ZDoom Line Special] (first line type for this, last line type for this)
* {
* one or more stores
* }
*
* Stores have the form:
*
* <destination> <op> <value>
*
* <destination> can be arg2, arg3, arg4, arg5, or flags. Arg1 will always
* be set to the line's tag, so it cannot be specified in a store.
*
* <op> can be |= or =. If it is =, then <value> is simply stored in
* <destination>. If it is |=, then <value> is logically or'ed with
* whatever is already in <destination>.
*
* <value> can be either a simple number, which will always be stored in
* <destination> based on <op>, or it can be a list of numbers chosen
* by using a bitmask. When using a list, this form is used:
*
* mask [choices]
*
* There can be at most 15 choices in a list. (If you need more, use
* more than one list.) Each choice is separated from the other choices
* by a comma. Each individual choice has the form:
*
* <selector> : <value>
*
* When ZDoom processes one of these lists, the linetype is logically
* and'ed with the mask. It then searches the list for a selector that
* matches the result of this operation. If it finds one, the selector's
* corresponding value is used as the value for <op> to store into
* <destination>.
*/
// Generalized crusher (tag, dnspeed, upspeed, silent, damage)
[Generic_Crusher] (0x2f80, 0x2fff)
{
flags |= 0x0020 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : C_SLOW,
0x0008 : C_NORMAL,
0x0010 : C_FAST,
0x0018 : C_TURBO]
arg3 = 0x0018 [0x0000 : C_SLOW,
0x0008 : C_NORMAL,
0x0010 : C_FAST,
0x0018 : C_TURBO]
arg4 = 0x0040 [0x0040 : 1]
arg5 = 10
}
// Generalized stairs (tag, speed, step, dir/igntxt, reset)
[Generic_Stairs] (0x3000, 0x33ff)
{
flags |= 0x0020 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : ST_SLOW,
0x0008 : ST_NORMAL,
0x0010 : ST_FAST,
0x0018 : ST_TURBO]
arg3 = 0x00c0 [0x0000 : 4,
0x0040 : 8,
0x0080 : 16,
0x00c0 : 24]
arg4 = 0x0300 [0x0100 : 1,
0x0200 : 2,
0x0300 : 3]
}
// Generalized lift (tag, speed, delay, target, height)
[Generic_Lift] (0x3400, 0x37ff)
{
flags |= 0x0020 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : P_SLOW*2,
0x0008 : P_NORMAL*2,
0x0010 : P_FAST*2,
0x0018 : P_TURBO*2]
arg3 = 0x00c0 [0x0000 : 8,
0x0040 : 24,
0x0080 : 40,
0x00c0 : 80]
arg4 = 0x0300 [0x0000 : 1,
0x0100 : 2,
0x0200 : 3,
0x0300 : 4]
}
// Generalized locked door (tag, speed, kind, delay, lock)
[Generic_Door] (0x3800, 0x3bff)
{
arg2 = 0x0018 [0x0000 : D_SLOW,
0x0008 : D_NORMAL,
0x0010 : D_FAST,
0x0018 : D_TURBO]
arg3 = 0x0020 [0x0020 : 1]
arg4 = 0x0020 [0 : 34]
arg5 = 0x01c0 [0x0000 : AnyKey,
0x0040 : RCard,
0x0080 : BCard,
0x00c0 : YCard,
0x0100 : RSkull,
0x0140 : BSkull,
0x0180 : YSkull,
0x01c0 : AllKeys]
arg5 |= 0x0200 [0x0200 : CardIsSkull]
}
// Generalized door (tag, speed, kind, delay, lock)
[Generic_Door] (0x3c00, 0x3fff)
{
flags |= 0x0080 [0x0080 : MONST]
arg2 = 0x0018 [0x0000 : D_SLOW,
0x0008 : D_NORMAL,
0x0010 : D_FAST,
0x0018 : D_TURBO]
arg3 = 0x0060 [0x0000 : 0,
0x0020 : 1,
0x0040 : 2,
0x0060 : 3]
arg4 = 0x0300 [0x0000 : 8,
0x0100 : 34,
0x0200 : 69,
0x0300 : 240]
}
// Generalized ceiling (tag, speed, height, target, change/model/direct/crush)
[Generic_Ceiling] (0x4000, 0x5fff)
{
flags |= 0x0c20 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : F_SLOW,
0x0008 : F_NORMAL,
0x0010 : F_FAST,
0x0018 : F_TURBO]
arg3 = 0x0380 [0x0300 : 24,
0x0380 : 32]
arg4 = 0x0380 [0x0000 : 1,
0x0080 : 2,
0x0100 : 3,
0x0180 : 4,
0x0200 : 5,
0x0280 : 6]
arg5 = 0x0c00 [0x0000 : 0,
0x0400 : 1,
0x0800 : 2,
0x0c00 : 3]
arg5 |= 0x0060 [0x0020 : 4,
0x0040 : 8,
0x0060 : 12]
arg5 |= 0x1000 [0x1000 : 16]
}
// Generalized floor (tag, speed, height, target, change/model/direct/crush)
[Generic_Floor] (0x6000, 0x7fff)
{
flags |= 0x0c20 [0x0020 : MONST]
arg2 = 0x0018 [0x0000 : F_SLOW,
0x0008 : F_NORMAL,
0x0010 : F_FAST,
0x0018 : F_TURBO]
arg3 = 0x0380 [0x0300 : 24,
0x0380 : 32]
arg4 = 0x0380 [0x0000 : 1,
0x0080 : 2,
0x0100 : 3,
0x0180 : 4,
0x0200 : 5,
0x0280 : 6]
arg5 = 0x0c00 [0x0000 : 0,
0x0400 : 1,
0x0800 : 2,
0x0c00 : 3]
arg5 |= 0x0060 [0x0020 : 4,
0x0040 : 8,
0x0060 : 12]
arg5 |= 0x1000 [0x1000 : 16]
}