mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
61cc7dbb29
- fixed parsing of named damage types and pain chances.
338 lines
5.1 KiB
Text
338 lines
5.1 KiB
Text
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// Yorick's Skull -----------------------------------------------------------
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class PuzzSkull : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 0;
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Inventory.Icon "ARTISKLL";
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Inventory.PickupMessage "$TXT_ARTIPUZZSKULL";
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Tag "$TAG_ARTIPUZZSKULL";
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}
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States
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{
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Spawn:
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ASKU A -1;
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Stop;
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}
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}
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// Heart of D'Sparil --------------------------------------------------------
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class PuzzGemBig : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 1;
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Inventory.Icon "ARTIBGEM";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEMBIG";
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Tag "$TAG_ARTIPUZZGEMBIG";
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}
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States
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{
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Spawn:
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ABGM A -1;
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Stop;
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}
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}
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// Red Gem (Ruby Planet) ----------------------------------------------------
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class PuzzGemRed : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 2;
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Inventory.Icon "ARTIGEMR";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEMRED";
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Tag "$TAG_ARTIPUZZGEMRED";
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}
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States
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{
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Spawn:
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AGMR A -1;
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Stop;
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}
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}
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// Green Gem 1 (Emerald Planet) ---------------------------------------------
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class PuzzGemGreen1 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 3;
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Inventory.Icon "ARTIGEMG";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN1";
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Tag "$TAG_ARTIPUZZGEMGREEN1";
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}
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States
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{
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Spawn:
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AGMG A -1;
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Stop;
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}
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}
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// Green Gem 2 (Emerald Planet) ---------------------------------------------
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class PuzzGemGreen2 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 4;
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Inventory.Icon "ARTIGMG2";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN2";
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Tag "$TAG_ARTIPUZZGEMGREEN2";
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}
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States
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{
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Spawn:
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AGG2 A -1;
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Stop;
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}
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}
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// Blue Gem 1 (Sapphire Planet) ---------------------------------------------
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class PuzzGemBlue1 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 5;
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Inventory.Icon "ARTIGEMB";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE1";
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Tag "$TAG_ARTIPUZZGEMBLUE1";
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}
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States
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{
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Spawn:
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AGMB A -1;
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Stop;
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}
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}
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// Blue Gem 2 (Sapphire Planet) ---------------------------------------------
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class PuzzGemBlue2 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 6;
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Inventory.Icon "ARTIGMB2";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE2";
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Tag "$TAG_ARTIPUZZGEMBLUE2";
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}
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States
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{
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Spawn:
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AGB2 A -1;
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Stop;
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}
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}
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// Book 1 (Daemon Codex) ----------------------------------------------------
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class PuzzBook1 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 7;
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Inventory.Icon "ARTIBOK1";
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Inventory.PickupMessage "$TXT_ARTIPUZZBOOK1";
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Tag "$TAG_ARTIPUZZBOOK1";
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}
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States
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{
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Spawn:
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ABK1 A -1;
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Stop;
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}
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}
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// Book 2 (Liber Oscura) ----------------------------------------------------
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class PuzzBook2 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 8;
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Inventory.Icon "ARTIBOK2";
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Inventory.PickupMessage "$TXT_ARTIPUZZBOOK2";
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Tag "$TAG_ARTIPUZZBOOK2";
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}
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States
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{
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Spawn:
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ABK2 A -1;
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Stop;
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}
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}
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// Flame Mask ---------------------------------------------------------------
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class PuzzFlameMask : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 9;
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Inventory.Icon "ARTISKL2";
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Inventory.PickupMessage "$TXT_ARTIPUZZSKULL2";
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Tag "$TAG_ARTIPUZZSKULL2";
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}
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States
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{
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Spawn:
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ASK2 A -1;
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Stop;
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}
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}
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// Fighter Weapon (Glaive Seal) ---------------------------------------------
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class PuzzFWeapon : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 10;
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Inventory.Icon "ARTIFWEP";
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Inventory.PickupMessage "$TXT_ARTIPUZZFWEAPON";
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Tag "$TAG_ARTIPUZZFWEAPON";
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}
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States
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{
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Spawn:
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AFWP A -1;
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Stop;
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}
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}
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// Cleric Weapon (Holy Relic) -----------------------------------------------
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class PuzzCWeapon : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 11;
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Inventory.Icon "ARTICWEP";
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Inventory.PickupMessage "$TXT_ARTIPUZZCWEAPON";
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Tag "$TAG_ARTIPUZZCWEAPON";
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}
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States
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{
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Spawn:
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ACWP A -1;
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Stop;
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}
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}
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// Mage Weapon (Sigil of the Magus) -----------------------------------------
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class PuzzMWeapon : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 12;
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Inventory.Icon "ARTIMWEP";
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Inventory.PickupMessage "$TXT_ARTIPUZZMWEAPON";
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Tag "$TAG_ARTIPUZZMWEAPON";
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}
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States
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{
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Spawn:
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AMWP A -1;
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Stop;
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}
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}
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// Clock Gear 1 -------------------------------------------------------------
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class PuzzGear1 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 13;
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Inventory.Icon "ARTIGEAR";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEAR";
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Tag "$TAG_ARTIPUZZGEAR1";
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}
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States
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{
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Spawn:
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AGER ABCDEFGH 4 Bright;
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Loop;
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}
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}
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// Clock Gear 2 -------------------------------------------------------------
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class PuzzGear2 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 14;
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Inventory.Icon "ARTIGER2";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEAR";
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Tag "$TAG_ARTIPUZZGEAR2";
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}
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States
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{
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Spawn:
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AGR2 ABCDEFGH 4 Bright;
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Loop;
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}
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}
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// Clock Gear 3 -------------------------------------------------------------
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class PuzzGear3 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 15;
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Inventory.Icon "ARTIGER3";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEAR";
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Tag "$TAG_ARTIPUZZGEAR3";
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}
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States
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{
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Spawn:
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AGR3 ABCDEFGH 4 Bright;
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Loop;
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}
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}
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// Clock Gear 4 -------------------------------------------------------------
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class PuzzGear4 : PuzzleItem
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{
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Default
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{
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PuzzleItem.Number 16;
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Inventory.Icon "ARTIGER4";
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Inventory.PickupMessage "$TXT_ARTIPUZZGEAR";
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Tag "$TAG_ARTIPUZZGEAR4";
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}
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States
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{
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Spawn:
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AGR4 ABCDEFGH 4 Bright;
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Loop;
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}
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}
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