qzdoom/src/gl/scene
2016-04-29 12:26:57 +02:00
..
gl_bsp.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_clipper.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_clipper.h - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_decal.cpp - better be safe and not call GL_CLIP_DISTANCE functions on old hardware. 2016-04-26 21:55:17 +02:00
gl_drawinfo.cpp - preparations for textured dynamic lights. 2016-04-27 23:19:54 +02:00
gl_drawinfo.h - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portal.cpp - added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly. 2016-04-29 12:26:57 +02:00
gl_portal.h - added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly. 2016-04-29 12:26:57 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - enabled texture and model matrices for shader-less rendering and fixed the sky cap color application. 2016-04-26 20:45:56 +02:00
gl_sprite.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_spritelight.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - added old wall splitting code as a fallback for old hardware. 2016-04-26 21:42:15 +02:00
gl_walls.cpp - added old wall splitting code as a fallback for old hardware. 2016-04-26 21:42:15 +02:00
gl_walls_draw.cpp - better be safe and not call GL_CLIP_DISTANCE functions on old hardware. 2016-04-26 21:55:17 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00