mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
fb50df2c63
surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
1499 lines
14 KiB
Text
1499 lines
14 KiB
Text
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GAR5 A -1
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Stop
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ACTOR ZStatueGargoyleDarkRedShort 8049
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{
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Game Hexen
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Height 62
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States
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{
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GAR6 A -1
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Stop
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ACTOR ZStatueGargoyleRedShort 8050
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{
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Game Hexen
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|
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GAR7 A -1
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Stop
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ACTOR ZStatueGargoyleTanShort 8051
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{
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Game Hexen
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|
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|
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GAR8 A -1
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Stop
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ACTOR ZStatueGargoyleRustShort 8052
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{
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Game Hexen
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|
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|
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States
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GAR9 A -1
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Stop
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{
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Game Hexen
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|
Height 120
|
|
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States
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BNR1 A -1
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Stop
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{
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Game Hexen
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|
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|
Height 180
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|
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States
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TRE4 A -1
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|
Stop
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}
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ACTOR ZTreeLarge2 79
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{
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Game Hexen
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|
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|
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|
|
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|
States
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{
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TRE5 A -1
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|
Stop
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{
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Game Hexen
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|
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|
Height 100
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|
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|
States
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{
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TRE6 A -1
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|
Stop
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}
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ACTOR ZTreeGnarled2 87
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{
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|
Game Hexen
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|
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|
|
Height 100
|
|
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States
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{
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TRE7 A -1
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Stop
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}
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ACTOR ZLog 88
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{
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|
Game Hexen
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|
Radius 20
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|
Height 25
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|
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|
States
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|
LOGG A -1
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|
Stop
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ACTOR ZStalactiteIceLarge 89
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|
{
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|
Game Hexen
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|
Radius 8
|
|
Height 66
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|
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|
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States
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ICT1 A -1
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Stop
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}
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}
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|
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ACTOR ZStalactiteIceMedium 90
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|
{
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|
Game Hexen
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|
Radius 5
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|
Height 50
|
|
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|
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States
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ICT2 A -1
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|
Stop
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}
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}
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|
|
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ACTOR ZStalactiteIceSmall 91
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|
{
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|
Game Hexen
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|
Radius 4
|
|
Height 32
|
|
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|
|
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ICT3 A -1
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|
Stop
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}
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}
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|
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ACTOR ZStalactiteIceTiny 92
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|
{
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|
Game Hexen
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|
Radius 4
|
|
Height 8
|
|
+SOLID
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|
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ICT4 A -1
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Stop
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|
{
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|
Game Hexen
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|
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|
|
Height 66
|
|
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|
States
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ICM1 A -1
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|
Stop
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}
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|
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ACTOR ZStalagmiteIceMedium 94
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|
{
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|
Game Hexen
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|
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|
|
Height 50
|
|
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|
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{
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ICM2 A -1
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|
Stop
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}
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}
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|
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ACTOR ZStalagmiteIceSmall 95
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|
{
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|
Game Hexen
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|
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|
|
Height 32
|
|
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|
States
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{
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ICM3 A -1
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|
Stop
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|
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ACTOR ZStalagmiteIceTiny 96
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|
{
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|
Game Hexen
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|
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|
|
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|
|
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|
States
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Spawn:
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|
ICM4 A -1
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|
Stop
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}
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}
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|
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|
{
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|
Game Hexen
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|
Radius 17
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|
Height 72
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|
+SOLID
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|
States
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Spawn:
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|
RKBL A -1
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|
Stop
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}
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|
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ACTOR ZRockBrown2 98
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|
{
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|
Game Hexen
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|
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|
Height 50
|
|
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|
States
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Spawn:
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|
RKBS A -1
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|
Stop
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}
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|
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|
{
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|
Game Hexen
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|
Radius 20
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|
Height 40
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|
+SOLID
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|
States
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RKBK A -1
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|
Stop
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}
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|
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|
{
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|
Game Hexen
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|
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|
Height 16
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|
States
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{
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Spawn:
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RBL1 A -1
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Stop
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}
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|
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ACTOR ZRubble2 101
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|
{
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|
Game Hexen
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|
Radius 20
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|
Height 16
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|
States
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{
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Spawn:
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RBL2 A -1
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Stop
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}
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|
|
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ACTOR ZRubble3 102
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|
{
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|
Game Hexen
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|
Radius 20
|
|
Height 16
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|
States
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{
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Spawn:
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|
RBL3 A -1
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|
Stop
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}
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}
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|
|
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ACTOR ZVasePillar 103
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|
{
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|
Game Hexen
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|
Radius 12
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|
Height 54
|
|
+SOLID
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States
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{
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Spawn:
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|
VASE A -1
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|
Stop
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}
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}
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|
|
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ACTOR ZCorpseLynched 108
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|
{
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|
Game Hexen
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|
Radius 11
|
|
Height 95
|
|
+SOLID
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|
+SPAWNCEILING
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States
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Spawn:
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CPS4 A -1
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Stop
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}
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}
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|
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ACTOR ZCandle 119
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|
{
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|
Game Hexen
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|
Radius 20
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|
Height 16
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|
+NOGRAVITY
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|
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States
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{
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Spawn:
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CNDL ABC 4 Bright
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Loop
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}
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}
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|
|
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ACTOR ZBarrel 8100
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{
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|
Game Hexen
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|
Radius 15
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|
Height 32
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|
+SOLID
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States
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{
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Spawn:
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|
ZBAR A -1
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|
Stop
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}
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}
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|
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ACTOR ZBucket 8103
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{
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|
Game Hexen
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|
Radius 8
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|
Height 72
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|
+SOLID
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|
+SPAWNCEILING
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States
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{
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Spawn:
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BCKT A -1
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Stop
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}
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ACTOR FireThing 8060
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{
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Game Hexen
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|
Height 10
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|
+SOLID
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States
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{
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|
Spawn:
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|
FSKL A 4 Bright
|
|
FSKL B 3 Bright
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|
FSKL C 4 Bright
|
|
FSKL D 3 Bright
|
|
FSKL E 4 Bright
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|
FSKL F 3 Bright
|
|
FSKL G 4 Bright
|
|
FSKL H 3 Bright
|
|
FSKL I 4 Bright
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Loop
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}
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|
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ACTOR BrassTorch 8061
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{
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Game Hexen
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Radius 6
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Height 35
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|
+SOLID
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States
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{
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Spawn:
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BRTR ABCDEFGHIJKLM 4 Bright
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Loop
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}
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}
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|
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ACTOR ZBlueCandle 8066
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|
{
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|
Game Hexen
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|
Radius 20
|
|
Height 16
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|
+NOBLOCKMAP
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States
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Spawn:
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|
BCAN ABCDE 5 Bright
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Loop
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}
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}
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|
|
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ACTOR ZIronMaiden 8067
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{
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|
Game Hexen
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|
Radius 12
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|
Height 60
|
|
+SOLID
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|
States
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Spawn:
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|
IRON A -1
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|
Stop
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}
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}
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|
|
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ACTOR ZChainBit32 8071
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{
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Game Hexen
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|
Radius 4
|
|
Height 32
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|
+SPAWNCEILING
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States
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Spawn:
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CHNS A -1
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Stop
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}
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|
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ACTOR ZChainBit64 8072
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{
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Game Hexen
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|
Radius 4
|
|
Height 64
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|
+SPAWNCEILING
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States
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Spawn:
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CHNS B -1
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|
Stop
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}
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|
|
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ACTOR ZChainEndHeart 8073
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{
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|
Game Hexen
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|
Radius 4
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|
Height 32
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|
+SPAWNCEILING
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CHNS C -1
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Stop
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}
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|
|
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ACTOR ZChainEndHook1 8074
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{
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|
Game Hexen
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|
Radius 4
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|
Height 32
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|
+SPAWNCEILING
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States
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CHNS D -1
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|
Stop
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}
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|
|
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ACTOR ZChainEndHook2 8075
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{
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|
Game Hexen
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|
Radius 4
|
|
Height 32
|
|
+SPAWNCEILING
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|
+NOGRAVITY
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States
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Spawn:
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CHNS E -1
|
|
Stop
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}
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}
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|
|
|
ACTOR ZChainEndSpike 8076
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|
{
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|
Game Hexen
|
|
Radius 4
|
|
Height 32
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
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States
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Spawn:
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CHNS F -1
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|
Stop
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}
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|
|
|
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|
{
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|
Game Hexen
|
|
Radius 4
|
|
Height 32
|
|
+SPAWNCEILING
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|
+NOGRAVITY
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States
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CHNS G -1
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|
Stop
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|
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ACTOR TableShit1 8500
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{
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Game Hexen
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|
Height 16
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|
+NOBLOCKMAP
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States
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{
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Spawn:
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TST1 A -1
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|
Stop
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}
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|
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ACTOR TableShit2 8501
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{
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|
Game Hexen
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|
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|
+NOBLOCKMAP
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States
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{
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Spawn:
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TST2 A -1
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|
Stop
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}
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|
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ACTOR TableShit3 8502
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{
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Game Hexen
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|
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|
+NOBLOCKMAP
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States
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{
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Spawn:
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TST3 A -1
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|
Stop
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}
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|
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ACTOR TableShit4 8503
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|
{
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Game Hexen
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|
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|
+NOBLOCKMAP
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States
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{
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Spawn:
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TST4 A -1
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|
Stop
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}
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|
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ACTOR TableShit5 8504
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|
{
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|
Game Hexen
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|
Height 16
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|
+NOBLOCKMAP
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States
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{
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Spawn:
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TST5 A -1
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|
Stop
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}
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|
|
|
ACTOR TableShit6 8505
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|
{
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|
Game Hexen
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|
Height 16
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|
+NOBLOCKMAP
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States
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{
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Spawn:
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TST6 A -1
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|
Stop
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ACTOR TableShit7 8506
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{
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Game Hexen
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|
Height 16
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+NOBLOCKMAP
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States
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{
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Spawn:
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TST7 A -1
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|
Stop
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|
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ACTOR TableShit8 8507
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|
{
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Game Hexen
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|
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States
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{
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Spawn:
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TST8 A -1
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|
Stop
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}
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|
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ACTOR TableShit9 8508
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|
{
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Game Hexen
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|
Height 16
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+NOBLOCKMAP
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States
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{
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Spawn:
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TST9 A -1
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|
Stop
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ACTOR TableShit10 8509
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|
{
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Game Hexen
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|
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|
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States
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{
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Spawn:
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TST0 A -1
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|
Stop
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}
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|
|
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ACTOR TeleSmoke 140
|
|
{
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Game Hexen
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Radius 20
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|
Height 16
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|
+NOGRAVITY
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|
+NOBLOCKMAP
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RenderStyle Translucent
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Alpha 0.6
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States
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{
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Spawn:
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|
TSMK A 4
|
|
TSMK B 3
|
|
TSMK C 4
|
|
TSMK D 3
|
|
TSMK E 4
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|
TSMK F 3
|
|
TSMK G 4
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|
TSMK H 3
|
|
TSMK I 4
|
|
TSMK J 3
|
|
TSMK K 4
|
|
TSMK L 3
|
|
TSMK M 4
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|
TSMK N 3
|
|
TSMK O 4
|
|
TSMK P 3
|
|
TSMK Q 4
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|
TSMK R 3
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|
TSMK S 4
|
|
TSMK T 3
|
|
TSMK U 4
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|
TSMK V 3
|
|
TSMK W 4
|
|
TSMK X 3
|
|
TSMK Y 4
|
|
TSMK Z 3
|
|
Loop
|
|
}
|
|
}
|
|
|