qzdoom/src/r_data/models
Christoph Oelckers c1bb7de23a - more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
..
models.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
models.h - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00
models_md2.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
models_md3.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
models_obj.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
models_obj.h Calculate normals for OBJ models with smooth groups 2018-09-22 10:24:01 -04:00
models_ue1.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
models_ue1.h Fix a major oversight that caused UE1 models to use the normals of the first frame for all frames. 2018-09-25 21:00:04 +02:00
models_voxel.cpp - changed all model related references to level. 2019-01-29 02:18:19 +01:00
tab_anorms.h - Move models into r_data 2017-11-25 13:19:00 +01:00