mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-15 00:41:57 +00:00
ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
14 lines
195 B
Text
14 lines
195 B
Text
ACTOR FighterWeapon : Weapon native
|
|
{
|
|
Weapon.Kickback 150
|
|
}
|
|
|
|
ACTOR ClericWeapon : Weapon native
|
|
{
|
|
Weapon.Kickback 150
|
|
}
|
|
|
|
ACTOR MageWeapon : Weapon native
|
|
{
|
|
Weapon.Kickback 150
|
|
}
|