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ReplaceTextures (str old_texture, str new_texture, optional bool not_lower, optional bool not_mid, optional bool not_upper, optional bool not_floor, optional bool not_ceiling); and SectorDamage (int tag, int amount, str type, bool players_only, bool in_air, str protection_item, bool subclasses_okay); - Added the vid_nowidescreen cvar to disable widescreen aspect ratio correction. When this is enabled, the only display ratio available is 4:3 (and 5:4 if vid_tft is set). - Added support for setting an actor's damage property to an expression through decorate. Just enclose it within parentheses, and the expression will be evaluated exactly as-is without the normal Doom damage calculation. So if you want something that does exactly 6 damage, use a "Damage (6)" property. To deal normal Doom missile damage, you can use "Damage (random(1,8)*6)" instead of "Damage 6". - Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly maintained by ObtainInventory. SVN r288 (trunk) |
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.. | ||
a_bats.cpp | ||
a_bishop.cpp | ||
a_blastradius.cpp | ||
a_boostarmor.cpp | ||
a_centaur.cpp | ||
a_clericboss.cpp | ||
a_clericflame.cpp | ||
a_clericholy.cpp | ||
a_clericmace.cpp | ||
a_clericplayer.cpp | ||
a_clericstaff.cpp | ||
a_demons.cpp | ||
a_dragon.cpp | ||
a_ettin.cpp | ||
a_fighteraxe.cpp | ||
a_fighterboss.cpp | ||
a_fighterhammer.cpp | ||
a_fighterplayer.cpp | ||
a_fighterquietus.cpp | ||
a_firedemon.cpp | ||
a_flechette.cpp | ||
a_fog.cpp | ||
a_healingradius.cpp | ||
a_heresiarch.cpp | ||
a_hexenglobal.h | ||
a_hexenspecialdecs.cpp | ||
a_iceguy.cpp | ||
a_korax.cpp | ||
a_mageboss.cpp | ||
a_magecone.cpp | ||
a_magelightning.cpp | ||
a_mageplayer.cpp | ||
a_magestaff.cpp | ||
a_magewand.cpp | ||
a_pig.cpp | ||
a_puzzleitems.cpp | ||
a_serpent.cpp | ||
a_spike.cpp | ||
a_summon.cpp | ||
a_teleportother.cpp | ||
a_weaponpieces.cpp | ||
a_wraith.cpp | ||
hexen_sbar.cpp |