mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
6650e2bbfb
- added type casts to the arguments of function calls. - added string constant to state conversion to FxTypeCast.
255 lines
3.9 KiB
Text
255 lines
3.9 KiB
Text
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// Pod ----------------------------------------------------------------------
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class Pod : Actor
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{
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Default
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{
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Health 45;
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Radius 16;
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Height 54;
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Painchance 255;
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+SOLID +NOBLOOD +SHOOTABLE +DROPOFF
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+WINDTHRUST +PUSHABLE +SLIDESONWALLS
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+CANPASS +TELESTOMP +DONTMORPH
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+NOBLOCKMONST +DONTGIB +OLDRADIUSDMG
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DeathSound "world/podexplode";
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PushFactor 0.5;
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}
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action native void A_PodPain (class<Actor> podtype = "PodGoo");
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action native void A_RemovePod ();
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States
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{
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Spawn:
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PPOD A 10;
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Loop;
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Pain:
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PPOD B 14 A_PodPain;
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Goto Spawn;
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Death:
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PPOD C 5 BRIGHT A_RemovePod;
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PPOD D 5 BRIGHT A_Scream;
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PPOD E 5 BRIGHT A_Explode;
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PPOD F 10 BRIGHT;
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Stop;
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Grow:
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PPOD IJKLMNOP 3;
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Goto Spawn;
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}
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}
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// Pod goo (falls from pod when damaged) ------------------------------------
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class PodGoo : Actor
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{
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Default
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{
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Radius 2;
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Height 4;
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Gravity 0.125;
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+NOBLOCKMAP +MISSILE +DROPOFF
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+NOTELEPORT +CANNOTPUSH
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}
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States
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{
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Spawn:
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PPOD GH 8;
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Loop;
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Death:
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PPOD G 10;
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Stop;
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}
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}
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// Pod generator ------------------------------------------------------------
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class PodGenerator : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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AttackSound "world/podgrow";
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}
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action native void A_MakePod (class<Actor> podtype = "Pod");
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States
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{
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Spawn:
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TNT1 A 35 A_MakePod;
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Loop;
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}
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}
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// Teleglitter generator 1 --------------------------------------------------
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class TeleGlitterGenerator1 : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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+MOVEWITHSECTOR
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}
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States
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{
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Spawn:
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TNT1 A 8 A_SpawnItemEx("TeleGlitter1", random[TeleGlitter](0,31)-16, random[TeleGlitter](0,31)-16, 0, 0,0,0.25);
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Loop;
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}
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}
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// Teleglitter generator 2 --------------------------------------------------
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class TeleGlitterGenerator2 : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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+MOVEWITHSECTOR
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}
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States
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{
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Spawn:
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TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0,0,0.25);
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Loop;
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}
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}
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// Teleglitter 1 ------------------------------------------------------------
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class TeleGlitter1 : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY +MISSILE
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RenderStyle "Add";
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Damage 0;
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}
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action native void A_AccTeleGlitter ();
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States
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{
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Spawn:
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TGLT A 2 BRIGHT;
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TGLT B 2 BRIGHT A_AccTeleGlitter;
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TGLT C 2 BRIGHT;
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TGLT D 2 BRIGHT A_AccTeleGlitter;
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TGLT E 2 BRIGHT;
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Loop;
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}
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}
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// Teleglitter 2 ------------------------------------------------------------
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class TeleGlitter2 : TeleGlitter1
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{
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States
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{
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Spawn:
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TGLT F 2 BRIGHT;
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TGLT G 2 BRIGHT A_AccTeleGlitter;
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TGLT H 2 BRIGHT;
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TGLT I 2 BRIGHT A_AccTeleGlitter;
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TGLT J 2 BRIGHT;
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Loop;
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}
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}
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// --- Volcano --------------------------------------------------------------
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class Volcano : Actor
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{
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Default
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{
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Radius 12;
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Height 20;
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+SOLID
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}
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action native void A_VolcanoSet ();
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action native void A_VolcanoBlast ();
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States
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{
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Spawn:
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VLCO A 350;
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VLCO A 35 A_VolcanoSet;
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VLCO BCDBCD 3;
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VLCO E 10 A_VolcanoBlast;
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Goto Spawn+1;
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}
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}
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// Volcano blast ------------------------------------------------------------
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class VolcanoBlast : Actor
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{
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Default
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{
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Radius 8;
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Height 8;
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Speed 2;
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Damage 2;
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DamageType "Fire";
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Gravity 0.125;
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+NOBLOCKMAP +MISSILE +DROPOFF
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+NOTELEPORT
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DeathSound "world/volcano/blast";
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}
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action native void A_VolcBallImpact ();
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States
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{
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Spawn:
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VFBL AB 4 BRIGHT A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
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0,0,0,0,SXF_ABSOLUTEPOSITION, 64);
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Loop;
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Death:
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XPL1 A 4 BRIGHT A_VolcBallImpact;
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XPL1 BCDEF 4 BRIGHT;
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Stop;
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}
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}
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// Volcano T Blast ----------------------------------------------------------
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class VolcanoTBlast : Actor
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{
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Default
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{
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Radius 8;
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Height 6;
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Speed 2;
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Damage 1;
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DamageType "Fire";
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Gravity 0.125;
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+NOBLOCKMAP +MISSILE +DROPOFF
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+NOTELEPORT
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}
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States
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{
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Spawn:
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VTFB AB 4 BRIGHT;
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Loop;
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Death:
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SFFI CBABCDE 4 BRIGHT;
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Stop;
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}
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}
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