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action.txt
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- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
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2009-04-09 02:25:37 +00:00 |
blood.txt
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- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
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2015-04-04 00:39:09 +02:00 |
botstuff.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
bridge.txt
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- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
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2015-04-04 00:39:09 +02:00 |
camera.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
damagetypes.txt
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- added FDARI*s damagetype fix
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2012-04-07 15:29:47 +00:00 |
debris.txt
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- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
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2015-04-04 00:39:09 +02:00 |
decal.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
dog.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
fountain.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
hatetarget.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
inventory.txt
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A_CustomPunch Extension
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2015-11-30 11:42:08 -06:00 |
mapmarker.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
morph.txt
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
movingcamera.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
pickups.txt
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
player.txt
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- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
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2013-08-09 11:57:14 +02:00 |
secrettrigger.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
sectoraction.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
setcolor.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
sharedmisc.txt
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- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
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2015-04-04 00:39:09 +02:00 |
skies.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
soundenvironment.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
soundsequence.txt
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- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
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2015-04-04 00:39:09 +02:00 |
spark.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
specialspot.txt
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- Changed the action function declaration parser so that optional parameters
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2008-08-12 20:19:47 +00:00 |
splashes.txt
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- Fixed: SNDINFO must be loaded before the textures. However, this required
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2008-09-21 18:02:38 +00:00 |
teleport.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |
waterzone.txt
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- took editor numbers out of DECORATE definitions.
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2015-04-03 16:34:07 +02:00 |