qzdoom/wadsrc/static/mapinfo/hexen.txt
Christoph Oelckers 3f2d5db348 - Changed: Textures without a name no longer get added to the texture manager's
hash chains.
- Fixed: specifying texture patches or font characters by full lump name instead
  of texture name didn't work. To do this properly the texture manager needs
  an option to look for a texture by lump number so that such textures can
  be maintained without interfering with regular operation.
- added 'skystretch' and 'autosequences' keywords for MAPINFO so that the effects
  of 'noautosequences' and 'forcenoskystretch' can be cancelled.
- Added a 'gamedefaults' section to MAPINFO after discovering that 'defaultmap'
  gets reset for each MAPINFO. A global section is needed to define a game's
  default setting in zdoom.pk3. The gamedefaults should normally not be changed 
  by PWADs but it can be done if some mod intends to change gameplay settings 
  but wants to allow custom add-ons on its own.


SVN r1300 (trunk)
2008-11-30 12:49:27 +00:00

95 lines
2 KiB
Text

// A bare-bones MAPINFO for Hexen.
// Most of the MAPINFO is still in hexen.wad.
skill baby
AmmoFactor 1.5
DoubleAmmoFactor 1.5
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Baby"
Name "$MNU_WETNURSE"
PlayerClassName "fighter" "$MNU_SQUIRE"
PlayerClassName "cleric" "$MNU_ALTARBOY"
PlayerClassName "mage" "$MNU_APPRENTICE"
skill easy
DoubleAmmoFactor 1.5
SpawnFilter "Easy"
Name "$MNU_YELLOWBELLIES"
PlayerClassName "fighter" "$MNU_KNIGHT"
PlayerClassName "cleric" "$MNU_ACOLYTE"
PlayerClassName "mage" "$MNU_ENCHANTER"
skill normal
DoubleAmmoFactor 1.5
SpawnFilter "Normal"
Name "$MNU_BRINGEST"
PlayerClassName "fighter" "$MNU_WARRIOR"
PlayerClassName "cleric" "$MNU_PRIEST"
PlayerClassName "mage" "$MNU_SORCERER"
skill hard
DoubleAmmoFactor 1.5
SpawnFilter "Hard"
Name "$MNU_SMITE"
PlayerClassName "fighter" "$MNU_BERSERKER"
PlayerClassName "cleric" "$MNU_CARDINAL"
PlayerClassName "mage" "$MNU_WARLOCK"
skill nightmare
AmmoFactor 1.5
DoubleAmmoFactor 1.5
FastMonsters
DisableCheats
SpawnFilter "Nightmare"
Name "$MNU_BLACKPLAGUE"
PlayerClassName "fighter" "$MNU_TITAN"
PlayerClassName "cleric" "$MNU_POPE"
PlayerClassName "mage" "$MNU_ARCHMAGE"
clearepisodes
episode "&wt@01"
name "Hexen"
key h
clusterdef 1
hub
exittext clus1msg
exittextislump
music hub
pic interpic
clusterdef 2
hub
exittext clus2msg
exittextislump
music hub
pic interpic
clusterdef 3
hub
exittext clus3msg
exittextislump
music hub
pic interpic
clusterdef 4
hub
exittext clus4msg
exittextislump
music hub
pic interpic
gamedefaults
activateowndeathspecials
infiniteflightpowerup
fallingdamage
nointermission
noautosequences
missilesactivateimpactlines
monsterfallingdamage
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.