qzdoom/src/gl/renderer
2014-07-26 20:56:10 +02:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_renderer.h - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
gl_renderstate.cpp - make the shader timer part of the render state. 2014-07-26 20:56:10 +02:00
gl_renderstate.h - make the shader timer part of the render state. 2014-07-26 20:56:10 +02:00