.. |
2d
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- add wipe transition support to the screenjob runner.
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2022-04-26 20:50:37 +02:00 |
audio
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Fixed GUS Emulation with DMXGUS(C) lump conf.
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2022-04-09 22:45:31 +02:00 |
console
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- added a bit of hackery so that compatmode CVAR can be set up on startup
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2022-04-12 00:31:31 +02:00 |
cutscenes
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- add wipe transition support to the screenjob runner.
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2022-04-26 20:50:37 +02:00 |
engine
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- add wipe transition support to the screenjob runner.
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2022-04-26 20:50:37 +02:00 |
filesystem
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- zip64 handling
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2022-04-22 11:10:25 +02:00 |
fonts
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
menu
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- Backend update from Raze
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2022-04-26 20:50:36 +02:00 |
models
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Fix usage of -1 as OBJ model FrameIndex
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2022-04-24 19:40:08 +02:00 |
objects
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- added MSTimef script function
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2022-04-29 00:47:06 +02:00 |
platform
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Use RDTSC equivalent on AARCH64.
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2022-03-25 17:01:39 +01:00 |
rendering
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- Backend update from Raze
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2022-04-26 20:50:36 +02:00 |
scripting
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- Backend update from Raze
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2022-04-26 20:50:36 +02:00 |
statusbar
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
textures
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- reinstated code that has gotten lost.
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2022-04-28 21:14:50 +02:00 |
thirdparty
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- screenjob. fixes from Raze
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2022-04-26 20:50:35 +02:00 |
utility
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- moved the wipe loop out of d_main.cpp into f_wipe.cpp
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2022-04-26 20:50:36 +02:00 |