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https://github.com/ZDoom/qzdoom.git
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e010561088
- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage types instead to keep dependencies on specific actor types out of the main engine code. - Added Korax DECORATE conversion by Gez and a few others by Karate Chris. SVN r1130 (trunk)
64 lines
1 KiB
Text
64 lines
1 KiB
Text
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// Dark Servant Artifact ----------------------------------------------------
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ACTOR ArtiDarkServant : Inventory 86 native
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{
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Game Hexen
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SpawnID 16
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+COUNTITEM
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+FLOATBOB
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Inventory.RespawnTics 4230
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Inventory.DefMaxAmount
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Inventory.PickupFlash 1
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+INVBAR +FANCYPICKUPSOUND
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Inventory.Icon "ARTISUMN"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTISUMMON"
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States
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{
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Spawn:
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SUMN A 350
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Loop
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}
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}
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// Summoning Doll -----------------------------------------------------------
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ACTOR SummoningDoll
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{
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Game Hexen
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Speed 20
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+NOBLOCKMAP +DROPOFF +MISSILE
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+NOTELEPORT
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action native A_Summon();
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States
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{
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Spawn:
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SUMN A 4
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Loop
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Death:
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SUMN AA 4
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SUMN A 4 A_Summon
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Stop
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}
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}
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// Minotaur Smoke -----------------------------------------------------------
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ACTOR MinotaurSmoke
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{
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Game Hexen
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+NOBLOCKMAP +NOGRAVITY
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.6
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States
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{
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Spawn:
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MNSM ABCDEFGHIJKLMNOPQ 3
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Stop
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}
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}
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