qzdoom/wadsrc/decorate/heretic
Christoph Oelckers 3b477d7022 - Fixed: POwered up weapons with a different ready state than their base
weapon didn't change back when the powerup expired.
- Fixed: The powered up version of Heretic's Gauntlets missed the proper
  state assignments for Ready, Lower and Raise.
- Fixed: The Strife player was missing its pain state.
- Fixed: Revenant missiles couldn't home in on targets with a height lower than
  40.
- Fixed: The code which checked for hitscan traces hitting actors from above
  and below must test whether the calculated hit position is actually inside 
  the actor being checked. If it crosses the top/bottom plane outside the
  bounding box there can't be a hit.
- Changed: State labels in code pointer calls must now be enclosed in quotation marks.
  This was done to ensure compatibility with parsers that will parse these as
  identifier-aware script code later.


SVN r554 (trunk)
2007-10-19 08:49:02 +00:00
..
beast.txt - Added global constants to DECORATE so that I can define meaningful flag 2006-11-29 16:20:22 +00:00
clink.txt
hereticammo.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
hereticarmor.txt
hereticartifacts.txt
hereticdecorations.txt - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
heretickeys.txt - Changed: When playing a shareware game no external WADs are loaded at all, 2006-11-27 21:51:36 +00:00
hereticplayer.txt - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
mummy.txt - Changed: When playing a shareware game no external WADs are loaded at all, 2006-11-27 21:51:36 +00:00
snake.txt - Added global constants to DECORATE so that I can define meaningful flag 2006-11-29 16:20:22 +00:00