mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 00:21:43 +00:00
ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
160 lines
2.6 KiB
Text
160 lines
2.6 KiB
Text
// Clip --------------------------------------------------------------------
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ACTOR Clip : Ammo 2007
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{
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Game Doom
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SpawnID 11
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Inventory.PickupMessage "$GOTCLIP"
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Inventory.Amount 10
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Inventory.MaxAmount 200
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 400
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Inventory.Icon "CLIPA0"
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States
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{
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Spawn:
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CLIP A -1
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Stop
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}
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}
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// Clip box ----------------------------------------------------------------
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ACTOR ClipBox : Clip 2048
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{
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Game Doom
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SpawnID 139
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Inventory.PickupMessage "$GOTCLIPBOX"
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Inventory.Amount 50
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States
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{
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Spawn:
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AMMO A -1
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Stop
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}
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}
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// Rocket ------------------------------------------------------------------
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ACTOR RocketAmmo : Ammo 2010
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{
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Game Doom
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SpawnID 140
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Inventory.PickupMessage "$GOTROCKET"
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Inventory.Amount 1
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 1
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "ROCKA0"
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States
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{
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Spawn:
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ROCK A -1
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Stop
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}
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}
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// Rocket box --------------------------------------------------------------
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ACTOR RocketBox : RocketAmmo 2046
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{
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Game Doom
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SpawnID 141
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Inventory.PickupMessage "$GOTROCKBOX"
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Inventory.Amount 5
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States
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{
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Spawn:
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BROK A -1
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Stop
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}
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}
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// Cell --------------------------------------------------------------------
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ACTOR Cell : Ammo 2047
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{
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Game Doom
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SpawnID 75
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Inventory.PickupMessage "$GOTCELL"
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Inventory.Amount 20
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Inventory.MaxAmount 300
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 600
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Inventory.Icon "CELLA0"
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States
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{
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Spawn:
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CELL A -1
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Stop
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}
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}
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// Cell pack ---------------------------------------------------------------
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ACTOR CellPack : Cell 17
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{
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Game Doom
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SpawnID 142
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Inventory.PickupMessage "$GOTCELLBOX"
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Inventory.Amount 100
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States
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{
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Spawn:
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CELP A -1
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Stop
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}
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}
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// Shells ------------------------------------------------------------------
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ACTOR Shell : Ammo 2008
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{
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Game Doom
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SpawnID 12
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Inventory.PickupMessage "$GOTSHELLS"
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Inventory.Amount 4
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "SHELA0"
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States
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{
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Spawn:
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SHEL A -1
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Stop
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}
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}
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// Shell box ---------------------------------------------------------------
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ACTOR ShellBox : Shell 2049
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{
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Game Doom
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SpawnID 143
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Inventory.PickupMessage "$GOTSHELLBOX"
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Inventory.Amount 20
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States
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{
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Spawn:
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SBOX A -1
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Stop
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}
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}
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// Backpack ---------------------------------------------------------------
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ACTOR Backpack : BackpackItem 8
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{
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Game Doom
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SpawnID 144
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Height 26
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Inventory.PickupMessage "$GOTBACKPACK"
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States
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{
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Spawn:
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BPAK A -1
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Stop
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}
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}
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