mirror of
https://github.com/ZDoom/qzdoom.git
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42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
36 lines
517 B
Text
36 lines
517 B
Text
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ACTOR RatBuddy 85
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{
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Game Strife
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ConversationID 202, 196, 200
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Health 5
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Speed 13
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Radius 10
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Height 16
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+NOBLOOD +FLOORCLIP +CANPASS
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+ISMONSTER +INCOMBAT
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MinMissileChance 150
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MaxStepHeight 16
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MaxDropoffHeight 32
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Tag "rat buddy"
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SeeSound "rat/sight"
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DeathSound "rat/death"
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ActiveSound "rat/active"
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States
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{
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Spawn:
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RATT A 10 A_Look
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Loop
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See:
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RATT AABB 4 A_Chase
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Loop
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Melee:
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RATT A 8 A_Wander
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RATT B 4 A_Wander
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Goto See
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Death:
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MEAT Q 700
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Stop
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}
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}
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