mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 01:12:03 +00:00
f3d75469c9
These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
564 lines
14 KiB
Text
564 lines
14 KiB
Text
/*
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** playermenu.cpp
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** The player setup menu
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerNameField : OptionMenuItemTextField
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{
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OptionMenuItemTextField Init(String label)
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{
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Super.Init(label, "", null);
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mEnter = null;
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return self;
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}
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override bool, String GetString (int i)
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{
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if (i == 0)
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{
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return true, players[consoleplayer].GetUserName();
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;
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}
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return false, "";
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}
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override bool SetString (int i, String s)
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{
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if (i == 0)
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{
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PlayerMenu.PlayerNameChanged(s);
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return true;
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}
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return false;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerTeamItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerTeamItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = -1;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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int myteam = players[consoleplayer].GetTeam();
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let f = double(myteam == Team.NoTeam? 0 : myteam + 1);
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for(int i = 0; i < cnt; i++)
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{
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if (f ~== OptionValues.GetValue(mValues, i))
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{
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Selection = i;
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break;
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}
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}
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}
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return Selection;
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}
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override void SetSelection(int Selection)
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{
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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PlayerMenu.TeamChanged(Selection);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerColorItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerColorItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = -1;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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int mycolorset = players[consoleplayer].GetColorSet();
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let f = double(mycolorset);
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for(int i = 0; i < cnt; i++)
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{
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if (f ~== OptionValues.GetValue(mValues, i))
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{
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Selection = i;
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break;
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}
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}
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}
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return Selection;
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}
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override void SetSelection(int Selection)
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{
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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let val = int(OptionValues.GetValue(mValues, Selection));
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PlayerMenu.ColorSetChanged(val);
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let menu = NewPlayerMenu(Menu.GetCurrentMenu());
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if (menu) menu.UpdateTranslation();
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerColorSlider : OptionMenuSliderBase
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{
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int mChannel;
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OptionMenuItemPlayerColorSlider Init(String label, int channel)
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{
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Super.Init(label, 0, 255, 16, false, 'none');
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mChannel = channel;
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return self;
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}
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override double GetSliderValue()
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{
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Color colr = players[consoleplayer].GetColor();
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if (mChannel == 0) return colr.r;
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else if (mChannel == 1) return colr.g;
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else return colr.b;
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}
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override void SetSliderValue(double val)
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{
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Color colr = players[consoleplayer].GetColor();
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int r = colr.r;
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int g = colr.g;
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int b = colr.b;
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if (mChannel == 0) r = int(val);
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else if (mChannel == 1) g = int(val);
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else b = int(val);
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PlayerMenu.ColorChanged(r, g, b);
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let menu = NewPlayerMenu(Menu.GetCurrentMenu());
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if (menu) menu.UpdateTranslation();
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}
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override int Draw(OptionMenuDescriptor desc, int y, int indent, bool selected)
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{
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int mycolorset = players[consoleplayer].GetColorSet();
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if (mycolorset == -1)
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{
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return super.Draw(desc, y, indent, selected);
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}
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return indent;
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}
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override bool Selectable()
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{
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int mycolorset = players[consoleplayer].GetColorSet();
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return (mycolorset == -1);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerClassItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerClassItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = -1;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 0)
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{
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double f = players[consoleplayer].GetPlayerClassNum();
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for(int i = 0; i < cnt; i++)
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{
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if (f ~== OptionValues.GetValue(mValues, i))
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{
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Selection = i;
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break;
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}
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}
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}
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return Selection;
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}
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override void SetSelection(int Selection)
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{
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 1)
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{
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let val = int(OptionValues.GetValue(mValues, Selection));
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let menu = NewPlayerMenu(Menu.GetCurrentMenu());
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if (menu)
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{
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menu.PickPlayerClass(val);
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PlayerMenu.ClassChanged(val, menu.mPlayerClass);
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menu.mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum());
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menu.UpdateSkins();
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}
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerSkinItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerSkinItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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int Selection = 0;
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 1)
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{
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double f = players[consoleplayer].GetSkin();
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for(int i = 0; i < cnt; i++)
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{
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if (f ~== OptionValues.GetValue(mValues, i))
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{
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Selection = i;
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break;
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}
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}
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}
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return Selection;
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}
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override void SetSelection(int Selection)
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{
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int cnt = OptionValues.GetCount(mValues);
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if (cnt > 1)
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{
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let val = int(OptionValues.GetValue(mValues, Selection));
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let menu = NewPlayerMenu(Menu.GetCurrentMenu());
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PlayerMenu.SkinChanged(val);
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if (menu)
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{
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menu.mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, val);
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menu.UpdateTranslation();
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}
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerGenderItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerGenderItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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return players[consoleplayer].GetGender();
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}
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override void SetSelection(int Selection)
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{
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PlayerMenu.GenderChanged(Selection);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemAutoaimSlider : OptionMenuSliderBase
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{
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OptionMenuItemAutoaimSlider Init(String label)
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{
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Super.Init(label, 0, 35, 1, false, 'none');
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return self;
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}
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override double GetSliderValue()
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{
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return players[consoleplayer].GetAutoaim();
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}
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override void SetSliderValue(double val)
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{
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PlayerMenu.AutoaimChanged(val);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class OptionMenuItemPlayerSwitchOnPickupItem : OptionMenuItemOptionBase
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{
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OptionMenuItemPlayerSwitchOnPickupItem Init(String label, Name values)
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{
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Super.Init(label, 'none', values, null , false);
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return self;
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}
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//=============================================================================
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override int GetSelection()
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{
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return players[consoleplayer].GetNeverSwitch()? 1:0;
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}
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override void SetSelection(int Selection)
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{
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PlayerMenu.SwitchOnPickupChanged(Selection);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class NewPlayerMenu : OptionMenu
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{
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protected native static void UpdateColorsets(PlayerClass cls);
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protected native static void UpdateSkinOptions(PlayerClass cls);
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PlayerClass mPlayerClass;
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int mRotation;
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PlayerMenuPlayerDisplay mPlayerDisplay;
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const PLAYERDISPLAY_X = 170;
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const PLAYERDISPLAY_Y = 60;
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const PLAYERDISPLAY_W = 144;
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const PLAYERDISPLAY_H = 160;
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const PLAYERDISPLAY_SPACE = 180;
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override void Init(Menu parent, OptionMenuDescriptor desc)
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{
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Super.Init(parent, desc);
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let BaseColor = gameinfo.gametype == GAME_Hexen? 0x200000 : 0x000700;
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let AddColor = gameinfo.gametype == GAME_Hexen? 0x800040 : 0x405340;
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mPlayerDisplay = new("PlayerMenuPlayerDisplay");
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mPlayerDisplay.init(BaseColor, AddColor);
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PickPlayerClass();
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PlayerInfo p = players[consoleplayer];
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mRotation = 0;
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mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
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mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
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mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
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mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
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UpdateSkins();
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}
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override int GetIndent()
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{
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return Super.GetIndent() - 75*CleanXfac_1;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void UpdateTranslation()
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{
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Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static int GetPlayerClassIndex(int pick = -100)
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{
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int pclass = 0;
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// [GRB] Pick a class from player class list
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if (PlayerClasses.Size () > 1)
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{
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pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick;
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if (pclass < 0)
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{
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pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
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}
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}
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return pclass;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void PickPlayerClass(int pick = -100)
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{
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let PlayerClassIndex = GetPlayerClassIndex(pick);
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mPlayerClass = PlayerClasses[PlayerClassIndex];
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UpdateColorsets(mPlayerClass);
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UpdateSkinOptions(mPlayerClass);
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UpdateTranslation();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void UpdateSkins()
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{
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PlayerInfo p = players[consoleplayer];
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if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) && p.GetPlayerClassNum() != -1)
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{
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mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
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}
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UpdateTranslation();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool OnUIEvent(UIEvent ev)
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{
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if (ev.Type == UIEvent.Type_Char && ev.KeyChar == 32)
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{
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// turn the player sprite around
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mRotation = 8 - mRotation;
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mPlayerDisplay.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
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return true;
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}
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return Super.OnUIEvent(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Ticker()
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{
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mPlayerDisplay.Ticker();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer()
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{
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Super.Drawer();
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mPlayerDisplay.Drawer(false);
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int x = screen.GetWidth()/(CleanXfac_1*2) + PLAYERDISPLAY_X + PLAYERDISPLAY_W/2;
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int y = PLAYERDISPLAY_Y + PLAYERDISPLAY_H + 5;
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String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE");
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screen.DrawText (NewSmallFont, Font.CR_GOLD, x - NewSmallFont.StringWidth(str)/2, y, str, DTA_VirtualWidth, CleanWidth_1, DTA_VirtualHeight, CleanHeight_1, DTA_KeepRatio, true);
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str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK");
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y += NewSmallFont.GetHeight();
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screen.DrawText (NewSmallFont, Font.CR_GOLD,x - NewSmallFont.StringWidth(str)/2, y, str, DTA_VirtualWidth, CleanWidth_1, DTA_VirtualHeight, CleanHeight_1, DTA_KeepRatio, true);
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}
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}
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