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https://github.com/ZDoom/qzdoom.git
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81 lines
1.3 KiB
Text
81 lines
1.3 KiB
Text
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// The Mage's Wand ----------------------------------------------------------
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class MWeapWand : MageWeapon
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{
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Default
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{
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Weapon.SelectionOrder 3600;
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Weapon.KickBack 0;
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Weapon.YAdjust 9;
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Tag "$TAG_MWEAPWAND";
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}
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States
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{
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Select:
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MWND A 1 A_Raise;
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Loop;
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Deselect:
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MWND A 1 A_Lower;
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Loop;
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Ready:
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MWND A 1 A_WeaponReady;
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Loop;
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Fire:
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MWND A 6;
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MWND B 6 Bright Offset (0, 48) A_FireProjectile ("MageWandMissile");
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MWND A 3 Offset (0, 40);
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MWND A 3 Offset (0, 36) A_ReFire;
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Goto Ready;
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}
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}
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// Wand Smoke ---------------------------------------------------------------
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class MageWandSmoke : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY +SHADOW
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+NOTELEPORT +CANNOTPUSH +NODAMAGETHRUST
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RenderStyle "Translucent";
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Alpha 0.6;
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}
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States
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{
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Spawn:
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MWND CDCD 4;
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Stop;
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}
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}
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// Wand Missile -------------------------------------------------------------
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class MageWandMissile : FastProjectile
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{
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Default
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{
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Speed 184;
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Radius 12;
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Height 8;
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Damage 2;
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+RIPPER +CANNOTPUSH +NODAMAGETHRUST
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+SPAWNSOUNDSOURCE
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MissileType "MageWandSmoke";
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SeeSound "MageWandFire";
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Obituary "$OB_MPMWEAPWAND";
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}
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States
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{
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Spawn:
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MWND CD 4 Bright;
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Loop;
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Death:
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MWND E 4 Bright;
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MWND F 3 Bright;
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MWND G 4 Bright;
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MWND H 3 Bright;
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MWND I 4 Bright;
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Stop;
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}
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}
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