mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
01b095c911
- added a virtual OnRetrun method to menus.
310 lines
No EOL
7.6 KiB
Text
310 lines
No EOL
7.6 KiB
Text
|
|
struct KeyBindings native version("2.4")
|
|
{
|
|
native static String NameKeys(int k1, int k2);
|
|
|
|
native int, int GetKeysForCommand(String cmd);
|
|
native void SetBind(int key, String cmd);
|
|
native void UnbindACommand (String str);
|
|
}
|
|
|
|
struct OptionValues native version("2.4")
|
|
{
|
|
native static int GetCount(Name group);
|
|
native static String GetText(Name group, int index);
|
|
native static double GetValue(Name group, int index);
|
|
native static String GetTextValue(Name group, int index);
|
|
}
|
|
|
|
struct JoystickConfig native version("2.4")
|
|
{
|
|
enum EJoyAxis
|
|
{
|
|
JOYAXIS_None = -1,
|
|
JOYAXIS_Yaw,
|
|
JOYAXIS_Pitch,
|
|
JOYAXIS_Forward,
|
|
JOYAXIS_Side,
|
|
JOYAXIS_Up,
|
|
// JOYAXIS_Roll, // Ha ha. No roll for you.
|
|
NUM_JOYAXIS,
|
|
};
|
|
|
|
native float GetSensitivity();
|
|
native void SetSensitivity(float scale);
|
|
|
|
native float GetAxisScale(int axis);
|
|
native void SetAxisScale(int axis, float scale);
|
|
|
|
native float GetAxisDeadZone(int axis);
|
|
native void SetAxisDeadZone(int axis, float zone);
|
|
|
|
native int GetAxisMap(int axis);
|
|
native void SetAxisMap(int axis, int gameaxis);
|
|
|
|
native String GetName();
|
|
native int GetNumAxes();
|
|
native String GetAxisName(int axis);
|
|
|
|
}
|
|
|
|
class Menu : Object native ui version("2.4")
|
|
{
|
|
enum EMenuKey
|
|
{
|
|
MKEY_Up,
|
|
MKEY_Down,
|
|
MKEY_Left,
|
|
MKEY_Right,
|
|
MKEY_PageUp,
|
|
MKEY_PageDown,
|
|
MKEY_Enter,
|
|
MKEY_Back,
|
|
MKEY_Clear,
|
|
NUM_MKEYS,
|
|
|
|
// These are not buttons but events sent from other menus
|
|
|
|
MKEY_Input,
|
|
MKEY_Abort,
|
|
MKEY_MBYes,
|
|
MKEY_MBNo,
|
|
}
|
|
|
|
enum EMenuMouse
|
|
{
|
|
MOUSE_Click,
|
|
MOUSE_Move,
|
|
MOUSE_Release
|
|
};
|
|
|
|
enum EMenuState
|
|
{
|
|
Off, // Menu is closed
|
|
On, // Menu is opened
|
|
WaitKey, // Menu is opened and waiting for a key in the controls menu
|
|
OnNoPause, // Menu is opened but does not pause the game
|
|
};
|
|
|
|
native Menu mParentMenu;
|
|
native bool mMouseCapture;
|
|
native bool mBackbuttonSelected;
|
|
native bool DontDim;
|
|
|
|
native static int MenuTime();
|
|
native static void SetVideoMode();
|
|
native static Menu GetCurrentMenu();
|
|
native static clearscope void SetMenu(Name mnu, int param = 0); // This is not 100% safe but needs to be available - but always make sure to check that only the desired player opens it!
|
|
native static void StartMessage(String msg, int mode = 0, Name command = 'none');
|
|
native static void SetMouseCapture(bool on);
|
|
native void Close();
|
|
native void ActivateMenu();
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void Init(Menu parent)
|
|
{
|
|
mParentMenu = parent;
|
|
mMouseCapture = false;
|
|
mBackbuttonSelected = false;
|
|
DontDim = false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
virtual bool MenuEvent (int mkey, bool fromcontroller)
|
|
{
|
|
switch (mkey)
|
|
{
|
|
case MKEY_Back:
|
|
Close();
|
|
MenuSound (GetCurrentMenu() != null? "menu/backup" : "menu/clear");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
protected bool MouseEventBack(int type, int x, int y)
|
|
{
|
|
if (m_show_backbutton >= 0)
|
|
{
|
|
let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
|
|
if (tex.IsValid())
|
|
{
|
|
Vector2 v = TexMan.GetScaledSize(tex);
|
|
int w = int(v.X + 0.5) * CleanXfac;
|
|
int h = int(v.Y + 0.5) * CleanYfac;
|
|
if (m_show_backbutton&1) x -= screen.GetWidth() - w;
|
|
if (m_show_backbutton&2) y -= screen.GetHeight() - h;
|
|
mBackbuttonSelected = ( x >= 0 && x < w && y >= 0 && y < h);
|
|
if (mBackbuttonSelected && type == MOUSE_Release)
|
|
{
|
|
if (m_use_mouse == 2) mBackbuttonSelected = false;
|
|
MenuEvent(MKEY_Back, true);
|
|
}
|
|
return mBackbuttonSelected;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
virtual bool OnUIEvent(UIEvent ev)
|
|
{
|
|
bool res = false;
|
|
int y = ev.MouseY;
|
|
if (ev.type == UIEvent.Type_LButtonDown)
|
|
{
|
|
res = MouseEventBack(MOUSE_Click, ev.MouseX, y);
|
|
// make the menu's mouse handler believe that the current coordinate is outside the valid range
|
|
if (res) y = -1;
|
|
res |= MouseEvent(MOUSE_Click, ev.MouseX, y);
|
|
if (res)
|
|
{
|
|
SetCapture(true);
|
|
}
|
|
|
|
}
|
|
else if (ev.type == UIEvent.Type_MouseMove)
|
|
{
|
|
BackbuttonTime = 4*Thinker.TICRATE;
|
|
if (mMouseCapture || m_use_mouse == 1)
|
|
{
|
|
res = MouseEventBack(MOUSE_Move, ev.MouseX, y);
|
|
if (res) y = -1;
|
|
res |= MouseEvent(MOUSE_Move, ev.MouseX, y);
|
|
}
|
|
}
|
|
else if (ev.type == UIEvent.Type_LButtonUp)
|
|
{
|
|
if (mMouseCapture)
|
|
{
|
|
SetCapture(false);
|
|
res = MouseEventBack(MOUSE_Release, ev.MouseX, y);
|
|
if (res) y = -1;
|
|
res |= MouseEvent(MOUSE_Release, ev.MouseX, y);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual bool OnInputEvent(InputEvent ev)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
virtual void Drawer ()
|
|
{
|
|
if (self == GetCurrentMenu() && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
|
|
{
|
|
let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
|
|
if (tex.IsValid())
|
|
{
|
|
Vector2 v = TexMan.GetScaledSize(tex);
|
|
int w = int(v.X + 0.5) * CleanXfac;
|
|
int h = int(v.Y + 0.5) * CleanYfac;
|
|
int x = (!(m_show_backbutton&1))? 0:screen.GetWidth() - w;
|
|
int y = (!(m_show_backbutton&2))? 0:screen.GetHeight() - h;
|
|
if (mBackbuttonSelected && (mMouseCapture || m_use_mouse == 1))
|
|
{
|
|
screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_ColorOverlay, Color(40, 255,255,255));
|
|
}
|
|
else
|
|
{
|
|
screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void SetCapture(bool on)
|
|
{
|
|
if (mMouseCapture != on)
|
|
{
|
|
mMouseCapture = on;
|
|
SetMouseCapture(on);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
virtual bool TranslateKeyboardEvents() { return true; }
|
|
virtual void SetFocus(MenuItemBase fc) {}
|
|
virtual bool CheckFocus(MenuItemBase fc) { return false; }
|
|
virtual void ReleaseFocus() {}
|
|
virtual void ResetColor() {}
|
|
virtual bool MouseEvent(int type, int mx, int my) { return true; }
|
|
virtual void Ticker() {}
|
|
virtual void OnReturn() {}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
static void MenuSound(Sound snd)
|
|
{
|
|
S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
|
|
}
|
|
|
|
static void DrawConText (int color, int x, int y, String str)
|
|
{
|
|
screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 8 * CleanXfac_1, DTA_CellY, 8 * CleanYfac_1);
|
|
}
|
|
|
|
}
|
|
|
|
class MenuDescriptor : Object native ui version("2.4")
|
|
{
|
|
native Name mMenuName;
|
|
native String mNetgameMessage;
|
|
native Class<Menu> mClass;
|
|
|
|
native static MenuDescriptor GetDescriptor(Name n);
|
|
}
|
|
|
|
// This class is only needed to give it a virtual Init method that doesn't belong to Menu itself
|
|
class GenericMenu : Menu
|
|
{
|
|
virtual void Init(Menu parent)
|
|
{
|
|
Super.Init(parent);
|
|
}
|
|
} |