qzdoom/src/hwrenderer
Christoph Oelckers ba66c0c889 - changed dynamic light traversal to use sections instead of the subsectors.
This is mostly complete, except for handling intra-section sidedefs.
2018-11-06 00:13:23 +01:00
..
data - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
dynlights - fixed two potentially dangerous compilation warnings 2018-11-01 12:51:22 +02:00
models - fixed compilation on macOS 2018-10-29 22:32:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
textures - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
utility - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00