Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers ba618d308c - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions.
3.1.0 is the highest minimum set in the existing subprojects so this will not exclude anything that hadn't been already.
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cmake - add missing `__arch64__` detection to the main #if section in TargetArch 2020-12-13 02:23:15 -05:00
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fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
tools - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
wadsrc_bm - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
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.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.gitmodules - add submodule for widescreen to Nash's WidePix repository 2020-10-27 10:23:12 -04:00
CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
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README.md Update README.md 2020-12-20 10:26:59 -05:00

README.md

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.