..
gl_bsp.cpp
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
gl_clipper.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_clipper.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_decal.cpp
Do not use the shader to handle STYLEF_RedIsAlpha.
2014-05-11 23:56:53 +02:00
gl_drawinfo.cpp
- route all glColor calls through render state.
2014-05-11 22:57:42 +02:00
gl_drawinfo.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_fakeflat.cpp
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
gl_flats.cpp
allow brightmaps and fullbright objects in fog. The reasons why they were disabled no longer exist.
2014-05-11 23:12:28 +02:00
gl_portal.cpp
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
2014-05-11 21:47:54 +02:00
gl_portal.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_renderhacks.cpp
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
2014-05-11 21:47:54 +02:00
gl_scene.cpp
allow brightmaps and fullbright objects in fog. The reasons why they were disabled no longer exist.
2014-05-11 23:12:28 +02:00
gl_sky.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_skydome.cpp
- route all glColor calls through render state.
2014-05-11 22:57:42 +02:00
gl_sprite.cpp
Do not use the shader to handle STYLEF_RedIsAlpha.
2014-05-11 23:56:53 +02:00
gl_spritelight.cpp
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
2014-05-11 21:47:54 +02:00
gl_vertex.cpp
- add vertex buffer based drawing for all walls and flats.
2014-05-11 01:23:27 +02:00
gl_wall.h
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
2014-05-11 21:47:54 +02:00
gl_walls.cpp
- route all glColor calls through render state.
2014-05-11 22:57:42 +02:00
gl_walls_draw.cpp
allow brightmaps and fullbright objects in fog. The reasons why they were disabled no longer exist.
2014-05-11 23:12:28 +02:00
gl_weapon.cpp
Do not use the shader to handle STYLEF_RedIsAlpha.
2014-05-11 23:56:53 +02:00