mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
226 lines
5 KiB
C++
226 lines
5 KiB
C++
#include "p_local.h"
|
|
#include "c_dispatch.h"
|
|
#include "gi.h"
|
|
#include "w_wad.h"
|
|
#include "r_defs.h"
|
|
#include "m_swap.h"
|
|
#include "doomstat.h"
|
|
#include "d_player.h"
|
|
#include "p_spec.h"
|
|
|
|
static int WriteTHINGS (FILE *file);
|
|
static int WriteLINEDEFS (FILE *file);
|
|
static int WriteSIDEDEFS (FILE *file);
|
|
static int WriteVERTEXES (FILE *file);
|
|
static int WriteSEGS (FILE *file);
|
|
static int WriteSSECTORS (FILE *file);
|
|
static int WriteNODES (FILE *file);
|
|
static int WriteSECTORS (FILE *file);
|
|
static int WriteREJECT (FILE *file);
|
|
static int WriteBLOCKMAP (FILE *file);
|
|
static int WriteBEHAVIOR (FILE *file);
|
|
|
|
#define APPEND(pos,name) \
|
|
lumps[pos].FilePos = LittleLong((int)ftell (file)); \
|
|
lumps[pos].Size = LittleLong(Write##name (file)); \
|
|
memcpy (lumps[pos].Name, #name, sizeof(#name)-1);
|
|
|
|
CCMD (dumpmap)
|
|
{
|
|
const char *mapname;
|
|
FILE *file;
|
|
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf ("Usage: dumpmap <wadname> [mapname]\n");
|
|
return;
|
|
}
|
|
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
Printf ("You can only dump a map when inside a level.\n");
|
|
return;
|
|
}
|
|
|
|
if (argv.argc() < 3)
|
|
{
|
|
if (gameinfo.flags & GI_MAPxx)
|
|
{
|
|
mapname = "MAP01";
|
|
}
|
|
else
|
|
{
|
|
mapname = "E1M1";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mapname = argv[2];
|
|
}
|
|
|
|
file = fopen (argv[1], "wb");
|
|
if (file == NULL)
|
|
{
|
|
Printf ("Cannot write %s\n", argv[1]);
|
|
return;
|
|
}
|
|
|
|
wadinfo_t header = { PWAD_ID, 12, 0 };
|
|
wadlump_t lumps[12] = { {0, 0, {0}} };
|
|
|
|
fseek (file, 12, SEEK_SET);
|
|
|
|
lumps[0].FilePos = LittleLong(12);
|
|
lumps[0].Size = 0;
|
|
uppercopy (lumps[0].Name, mapname);
|
|
|
|
APPEND(1, THINGS);
|
|
APPEND(2, LINEDEFS);
|
|
APPEND(3, SIDEDEFS);
|
|
APPEND(4, VERTEXES);
|
|
APPEND(5, SEGS);
|
|
APPEND(6, SSECTORS);
|
|
APPEND(7, NODES);
|
|
APPEND(8, SECTORS);
|
|
APPEND(9, REJECT);
|
|
APPEND(10, BLOCKMAP);
|
|
APPEND(11, BEHAVIOR);
|
|
|
|
header.InfoTableOfs = ftell (file);
|
|
|
|
fwrite (lumps, 16, 12, file);
|
|
fseek (file, 0, SEEK_SET);
|
|
fwrite (&header, 12, 1, file);
|
|
|
|
fclose (file);
|
|
}
|
|
|
|
static int WriteTHINGS (FILE *file)
|
|
{
|
|
mapthinghexen_t mt = { 0, 0, 0, 0, 0, 0, 0, 0, {0} };
|
|
AActor *mo = players[consoleplayer].mo;
|
|
|
|
mt.x = LittleShort(short(mo->X()));
|
|
mt.y = LittleShort(short(mo->Y()));
|
|
mt.angle = LittleShort(short(mo->Angles.Yaw.Degrees));
|
|
mt.type = LittleShort((short)1);
|
|
mt.flags = LittleShort((short)(7|224|MTF_SINGLE));
|
|
fwrite (&mt, sizeof(mt), 1, file);
|
|
return sizeof (mt);
|
|
}
|
|
|
|
static int WriteLINEDEFS (FILE *file)
|
|
{
|
|
maplinedef2_t mld;
|
|
|
|
for (int i = 0; i < numlines; ++i)
|
|
{
|
|
mld.v1 = LittleShort(short(lines[i].v1 - vertexes));
|
|
mld.v2 = LittleShort(short(lines[i].v2 - vertexes));
|
|
mld.flags = LittleShort(short(lines[i].flags));
|
|
mld.special = lines[i].special;
|
|
for (int j = 0; j < 5; ++j)
|
|
{
|
|
mld.args[j] = (BYTE)lines[i].args[j];
|
|
}
|
|
mld.sidenum[0] = LittleShort(WORD(lines[i].sidedef[0] - sides));
|
|
mld.sidenum[1] = LittleShort(WORD(lines[i].sidedef[1] - sides));
|
|
fwrite (&mld, sizeof(mld), 1, file);
|
|
}
|
|
return numlines * sizeof(mld);
|
|
}
|
|
|
|
static const char *GetTextureName (FTextureID texnum)
|
|
{
|
|
FTexture *tex = TexMan[texnum];
|
|
|
|
if (tex != NULL)
|
|
{
|
|
return tex->Name;
|
|
}
|
|
else
|
|
{
|
|
return "-";
|
|
}
|
|
}
|
|
|
|
static int WriteSIDEDEFS (FILE *file)
|
|
{
|
|
mapsidedef_t msd;
|
|
|
|
for (int i = 0; i < numsides; ++i)
|
|
{
|
|
msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid)));
|
|
msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid)));
|
|
msd.sector = LittleShort(short(sides[i].sector - sectors));
|
|
uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
|
|
uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
|
|
uppercopy (msd.midtexture, GetTextureName (sides[i].GetTexture(side_t::mid)));
|
|
fwrite (&msd, sizeof(msd), 1, file);
|
|
}
|
|
return numsides * sizeof(msd);
|
|
}
|
|
|
|
static int WriteVERTEXES (FILE *file)
|
|
{
|
|
mapvertex_t mv;
|
|
|
|
for (int i = 0; i < numvertexes; ++i)
|
|
{
|
|
mv.x = LittleShort(short(vertexes[i].fixX() >> FRACBITS));
|
|
mv.y = LittleShort(short(vertexes[i].fixY() >> FRACBITS));
|
|
fwrite (&mv, sizeof(mv), 1, file);
|
|
}
|
|
return numvertexes * sizeof(mv);
|
|
}
|
|
|
|
|
|
static int WriteSEGS (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteSSECTORS (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteNODES (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteSECTORS (FILE *file)
|
|
{
|
|
mapsector_t ms;
|
|
|
|
for (int i = 0; i < numsectors; ++i)
|
|
{
|
|
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor)));
|
|
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling)));
|
|
uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor)));
|
|
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
|
|
ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
|
|
ms.special = LittleShort(sectors[i].special);
|
|
ms.tag = LittleShort(tagManager.GetFirstSectorTag(§ors[i]));
|
|
fwrite (&ms, sizeof(ms), 1, file);
|
|
}
|
|
return numsectors * sizeof(ms);
|
|
}
|
|
|
|
static int WriteREJECT (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteBLOCKMAP (FILE *file)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static int WriteBEHAVIOR (FILE *file)
|
|
{
|
|
static const BYTE dummy[16] = { 'A', 'C', 'S', 0, 8 };
|
|
fwrite (dummy, 16, 1, file);
|
|
return 16;
|
|
}
|