qzdoom/wadsrc/static/actors/hexen/teleportother.txt

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// Teleport Other Artifact --------------------------------------------------
ACTOR ArtiTeleportOther : Inventory 10040 native
{
Game Hexen
SpawnID 17
+COUNTITEM
+FLOATBOB
+INVENTORY.INVBAR
+INVENTORY.PICKUPFLASH
+INVENTORY.FANCYPICKUPSOUND
Inventory.DefMaxAmount
Inventory.Icon "ARTITELO"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER"
Tag "$TAG_ARTITELEPORTOTHER"
States
{
Spawn:
TELO ABCD 5
Loop
}
}
// Teleport Other FX --------------------------------------------------------
ACTOR TelOtherFX1 native
{
Damage 10001
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+BLOODLESSIMPACT
Radius 16
Height 16
Speed 20
action native A_TeloSpawnA ();
action native A_TeloSpawnB ();
action native A_TeloSpawnC ();
action native A_TeloSpawnD ();
action native A_CheckTeleRing ();
States
{
Spawn:
TRNG E 5 Bright
TRNG D 4 Bright
TRNG C 3 Bright A_TeloSpawnC
TRNG B 3 Bright A_TeloSpawnB
TRNG A 3 Bright A_TeloSpawnA
TRNG B 3 Bright A_TeloSpawnB
TRNG C 3 Bright A_TeloSpawnC
TRNG D 3 Bright A_TeloSpawnD
Goto Spawn+2
Death:
TRNG E 3 Bright
Stop
}
}
ACTOR TelOtherFX2 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG BCDCB 4 Bright
TRNG A 4 Bright A_CheckTeleRing
Loop
}
}
ACTOR TelOtherFX3 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG CDCBA 4 Bright
TRNG B 4 Bright A_CheckTeleRing
Loop
}
}
ACTOR TelOtherFX4 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG DCBAB 4 Bright
TRNG C 4 Bright A_CheckTeleRing
Loop
}
}
ACTOR TelOtherFX5 : TelOtherFX1
{
Speed 16
States
{
Spawn:
TRNG CBABC 4 Bright
TRNG D 4 Bright A_CheckTeleRing
Loop
}
}