mirror of
https://github.com/ZDoom/qzdoom.git
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42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
49 lines
812 B
Text
49 lines
812 B
Text
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ACTOR MetalArmor : BasicArmorPickup 2019
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{
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Game Strife
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SpawnID 69
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ConversationID 129, 125, 128
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Radius 20
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Height 16
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+FLOORCLIP
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.INVBAR
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Inventory.MaxAmount 3
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Inventory.Icon "I_ARM1"
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Inventory.PickupMessage "$TXT_METALARMOR"
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Armor.SaveAmount 200
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Armor.SavePercent 50
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Tag "Metal Armor"
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States
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{
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Spawn:
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ARM3 A -1
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Stop
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}
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}
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ACTOR LeatherArmor : BasicArmorPickup 2018
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{
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Game Strife
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SpawnID 68
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ConversationID 130, 126, 129
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Radius 20
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Height 16
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+FLOORCLIP
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.INVBAR
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Inventory.MaxAmount 5
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Inventory.Icon "I_ARM2"
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Inventory.PickupMessage "$TXT_LEATHERARMOR"
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Armor.SaveAmount 100
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Armor.SavePercent 33.335
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Tag "Leather Armor"
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States
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{
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Spawn:
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ARM4 A -1
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Stop
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}
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}
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