mirror of
https://github.com/ZDoom/qzdoom.git
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107 lines
2.3 KiB
Text
107 lines
2.3 KiB
Text
// The mage -----------------------------------------------------------------
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class MagePlayer : PlayerPawn
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{
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Default
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{
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Health 100;
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ReactionTime 0;
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PainChance 255;
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Radius 16;
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Height 64;
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Speed 1;
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+NOSKIN
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+NODAMAGETHRUST
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+PLAYERPAWN.NOTHRUSTWHENINVUL
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PainSound "PlayerMagePain";
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RadiusDamageFactor 0.25;
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Player.JumpZ 9;
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Player.Viewheight 48;
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Player.SpawnClass "Mage";
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Player.DisplayName "Mage";
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Player.SoundClass "mage";
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Player.ScoreIcon "MAGEFACE";
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Player.InvulnerabilityMode "Reflective";
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Player.HealRadiusType "Mana";
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Player.Hexenarmor 5, 5, 15, 10, 25;
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Player.StartItem "MWeapWand";
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Player.ForwardMove 0.88, 0.92;
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Player.SideMove 0.875, 0.925;
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Player.Portrait "P_MWALK1";
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Player.WeaponSlot 1, "MWeapWand";
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Player.WeaponSlot 2, "MWeapFrost";
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Player.WeaponSlot 3, "MWeapLightning";
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Player.WeaponSlot 4, "MWeapBloodscourge";
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Player.FlechetteType "ArtiPoisonBag2";
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Player.ColorRange 146, 163;
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Player.Colorset 0, "Blue", 146, 163, 161;
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Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3;
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Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C;
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Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41;
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Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9;
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Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30;
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Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72;
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Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE;
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}
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States
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{
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Spawn:
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MAGE A -1;
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Stop;
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See:
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MAGE ABCD 4;
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Loop;
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Missile:
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Melee:
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MAGE EF 8;
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Goto Spawn;
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Pain:
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MAGE G 4;
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MAGE G 4 A_Pain;
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Goto Spawn;
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Death:
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MAGE H 6;
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MAGE I 6 A_PlayerScream;
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MAGE JK 6;
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MAGE L 6 A_NoBlocking;
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MAGE M 6;
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MAGE N -1;
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Stop;
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XDeath:
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MAGE O 5 A_PlayerScream;
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MAGE P 5;
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MAGE R 5 A_NoBlocking;
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MAGE STUVW 5;
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MAGE X -1;
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Stop;
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Ice:
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MAGE Y 5 A_FreezeDeath;
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MAGE Y 1 A_FreezeDeathChunks;
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Wait;
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Burn:
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FDTH E 5 BRIGHT A_PlaySound("*burndeath");
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FDTH F 4 BRIGHT;
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FDTH G 5 BRIGHT;
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FDTH H 4 BRIGHT A_PlayerScream;
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FDTH I 5 BRIGHT;
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FDTH J 4 BRIGHT;
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FDTH K 5 BRIGHT;
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FDTH L 4 BRIGHT;
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FDTH M 5 BRIGHT;
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FDTH N 4 BRIGHT;
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FDTH O 5 BRIGHT;
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FDTH P 4 BRIGHT;
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FDTH Q 5 BRIGHT;
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FDTH R 4 BRIGHT;
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FDTH S 5 BRIGHT A_NoBlocking;
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FDTH T 4 BRIGHT;
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FDTH U 5 BRIGHT;
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FDTH V 4 BRIGHT;
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ACLO E 35 A_CheckPlayerDone;
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Wait;
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ACLO E 8;
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Stop;
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}
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}
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