qzdoom/src/gl/models
2013-10-10 23:13:56 +02:00
..
gl_models.cpp - fixed: Warped textures were recreated each time they were bound. 2013-10-03 12:12:19 +02:00
gl_models.h - removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents. 2013-10-10 23:13:56 +02:00
gl_models_md2.cpp - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
gl_models_md3.cpp - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
gl_voxels.cpp - fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette. 2013-09-28 23:33:55 +02:00
tab_anorms.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00