qzdoom/src/posix/cocoa
Christoph Oelckers b65b83edb3 - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00
..
critsec.cpp cleanup of MIDI code dependencies 2017-03-10 19:08:36 +01:00
gl_sysfb.h - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_common.h - deleted now useless code from Cocoa backend 2018-06-03 17:48:58 +03:00
i_input.mm - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_joystick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_main.mm Revert "- fix compile on non-Windows targets" 2018-05-18 00:03:58 +02:00
i_main_except.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_system.mm Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_video.mm - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
st_console.h Made sure that the last text line is always visible in OS X startup window 2016-02-28 23:15:22 +01:00
st_console.mm Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
st_start.mm Removed all superfluous #include's 2018-04-24 14:30:35 +03:00