qzdoom/wadsrc/static/actors/strife
Christoph Oelckers 0c39b5c66a - Fixed: The rail sound used the shooter's position for calculating the sound origin
but should use the camera position instead to get the correct position for
  the closest point along the trail.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not move attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.

SVN r1926 (trunk)
2009-10-17 11:30:44 +00:00
..
acolyte.txt - Changed burn and Acolyte death sequences so that they leave corpses that 2009-03-01 21:12:05 +00:00
alienspectres.txt
beggars.txt
coin.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
crusader.txt
entityboss.txt
inquisitor.txt
loremaster.txt
macil.txt
merchants.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
oracle.txt
peasants.txt
programmer.txt
questitems.txt
ratbuddy.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
reaver.txt
rebels.txt - Fixed: The TeleporterBeacon tried to enter its See state rather than its 2009-03-01 02:19:46 +00:00
sentinel.txt
sigil.txt
spectral.txt
stalker.txt
strifeammo.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
strifearmor.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
strifebishop.txt
strifehumanoid.txt - Changed burn and Acolyte death sequences so that they leave corpses that 2009-03-01 21:12:05 +00:00
strifeitems.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
strifekeys.txt - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
strifeplayer.txt
strifestuff.txt - added missing death sound to Strife's barrel. 2009-09-21 19:58:04 +00:00
strifeweapons.txt - Fixed: The rail sound used the shooter's position for calculating the sound origin 2009-10-17 11:30:44 +00:00
templar.txt
thingstoblowup.txt
zombie.txt