qzdoom/src/gl/system
Christoph Oelckers b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_framebuffer.cpp - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00
gl_framebuffer.h - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
gl_interface.cpp - removed translation hack for alpha textures. 2018-04-02 03:38:25 +02:00
gl_interface.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_system.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_wipe.cpp - fixed last commit. 2018-04-01 17:16:53 +02:00