qzdoom/src/textures
Christoph Oelckers b315bc3be0 - added a few more FileRdr replacements
- fixed: The streaming music player must return the file reader if it fails to open, so that the next player can still use it.
- fixed: Timidity++'s Instruments class did not delete the sound font when it was destroyed.

..-
2018-03-10 20:33:49 +01:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
automaptexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
backdroptexture.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
bitmap.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
bitmap.h - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
buildtexture.cpp - added a few more FileRdr replacements 2018-03-10 20:33:49 +01:00
canvastexture.cpp Handle unloading of canvas textures properly 2017-05-01 16:20:25 +03:00
ddstexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
emptytexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
flattexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
imgztexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
jpegtexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
multipatchtexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
patchtexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
pcxtexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
pngtexture.cpp - use FileRdr in the PNG code, in particular to sanitize the savepic handling. 2018-03-10 19:22:26 +01:00
rawpagetexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
shadertexture.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
skyboxtexture.cpp - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
skyboxtexture.h - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
texture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
texturemanager.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
textures.h - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
tgatexture.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
warptexture.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00