qzdoom/wadsrc/static/actors/raven/minotaur.txt
Christoph Oelckers b2a6bed19f - Converted the Minotaur's projectiles to DECORATE so that I can get
rid of the AT_SPEED_SET code.
- Converted Heretic's Blaster and SkullRod to DECORATE.


SVN r1109 (trunk)
2008-08-04 19:25:13 +00:00

88 lines
1.3 KiB
Text

// Minotaur FX 1 ------------------------------------------------------------
ACTOR MinotaurFX1
{
Radius 10
Height 6
Speed 20
FastSpeed 26
Damage 3
DamageType Fire
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
States
{
Spawn:
FX12 AB 6 Bright
Loop
Death:
FX12 CDEFGH 5 Bright
Stop
}
}
// Minotaur FX 2 ------------------------------------------------------------
ACTOR MinotaurFX2 : MinotaurFX1
{
Radius 5
Height 12
Speed 14
FastSpeed 20
Damage 4
+FLOORHUGGER
ExplosionDamage 24
DeathSound "minotaur/fx2hit"
action native A_MntrFloorFire();
states
{
Spawn:
FX13 A 2 Bright A_MntrFloorFire
Loop
Death:
FX13 I 4 Bright A_Explode
FX13 JKLM 4 Bright
Stop
}
}
// Minotaur FX 3 ------------------------------------------------------------
ACTOR MinotaurFX3 : MinotaurFX2
{
Radius 8
Height 16
Speed 0
DeathSound "minotaur/fx3hit"
ExplosionDamage 128
States
{
Spawn:
FX13 DC 4 Bright
FX13 BCDE 5 Bright
FX13 FGH 4 Bright
Stop
}
}
// Minotaur Smoke Exit ------------------------------------------------------
ACTOR MinotaurSmokeExit
{
+NOBLOCKMAP
+NOTELEPORT
RenderStyle Translucent
Alpha 0.4
States
{
Spawn:
MNSM ABCDEFGHIJIHGFEDCBA 3
Stop
}
}