qzdoom/src/rendering/hwrenderer
Christoph Oelckers b2281c38e1 - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
2020-04-19 10:57:56 +02:00
..
data - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
dynlights - hook up dynamic lights 2019-07-25 04:19:05 +02:00
models - optimization of texture scaling checks. 2020-04-19 10:57:51 +02:00
postprocessing - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
scene - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
textures - fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling. 2020-04-19 10:57:56 +02:00
utility - optimization of texture scaling checks. 2020-04-19 10:57:51 +02:00