mirror of
https://github.com/ZDoom/qzdoom.git
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0e009ff18a
as well inherit directly from AActor. - Converted Strife's Coin, Oracle, Macil and StrifeHumanoid to DECORATE. Also moved the burning hand states to StrifePlayer where they really belong. SVN r1125 (trunk)
93 lines
1.5 KiB
Text
93 lines
1.5 KiB
Text
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// Coin ---------------------------------------------------------------------
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ACTOR Coin : Inventory 93 native
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{
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Game Strife
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ConversationID 168, 161, 165
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+DROPPED
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+NOTDMATCH
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+FLOORCLIP
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Inventory.MaxAmount 0x7fffffff
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+INVENTORY.INVBAR
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Tag "coin"
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Inventory.Icon "I_COIN"
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Inventory.PickupMessage "$TXT_COIN"
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States
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{
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Spawn:
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COIN A -1
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Stop
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}
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}
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// 10 Gold ------------------------------------------------------------------
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ACTOR Gold10 : Coin 138
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{
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Game Strife
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ConversationID 169, 162, 166
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Inventory.Amount 10
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Tag "10_gold"
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Inventory.PickupMessage "$TXT_10GOLD"
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States
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{
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Spawn:
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CRED A -1
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Stop
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}
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}
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// 25 Gold ------------------------------------------------------------------
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ACTOR Gold25 : Coin 139
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{
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Game Strife
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ConversationID 170, 163, 167
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Inventory.Amount 25
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Tag "25_gold"
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Inventory.PickupMessage "$TXT_25GOLD"
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States
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{
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Spawn:
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SACK A -1
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Stop
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}
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}
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// 50 Gold ------------------------------------------------------------------
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ACTOR Gold50 : Coin 140
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{
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Game Strife
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ConversationID 171, 164, 168
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Inventory.Amount 50
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Tag "50_gold"
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Inventory.PickupMessage "$TXT_50GOLD"
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States
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{
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Spawn:
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CHST A -1
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Stop
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}
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}
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// 300 Gold ------------------------------------------------------------------
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ACTOR Gold300 : Coin
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{
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ConversationID 172, -1, -1
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Inventory.Amount 300
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Tag "300_gold"
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Inventory.PickupMessage "$TXT_300GOLD"
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Inventory.GiveQuest 3
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+INVENTORY.ALWAYSPICKUP
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States
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{
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Spawn:
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TOKN A -1
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Stop
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}
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}
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