mirror of
https://github.com/ZDoom/qzdoom.git
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7561beb212
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use ACS_NamedExecuteAlways to run a script with a name. SVN r3364 (trunk)
90 lines
1.9 KiB
Text
90 lines
1.9 KiB
Text
//===========================================================================
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//
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// Player
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//
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//===========================================================================
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ACTOR DoomPlayer : PlayerPawn
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{
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Speed 1
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Health 100
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Radius 16
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Height 56
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Mass 100
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PainChance 255
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Player.DisplayName "Marine"
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Player.CrouchSprite "PLYC"
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Player.StartItem "Pistol"
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Player.StartItem "Fist"
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Player.StartItem "Clip", 50
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Player.WeaponSlot 1, Fist, Chainsaw
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Player.WeaponSlot 2, Pistol
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Player.WeaponSlot 3, Shotgun, SuperShotgun
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Player.WeaponSlot 4, Chaingun
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Player.WeaponSlot 5, RocketLauncher
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Player.WeaponSlot 6, PlasmaRifle
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Player.WeaponSlot 7, BFG9000
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Player.ColorRange 112, 127
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Player.Colorset 0, "Green", 0x70, 0x7F, 0x72
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Player.Colorset 1, "Gray", 0x60, 0x6F, 0x62
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Player.Colorset 2, "Brown", 0x40, 0x4F, 0x42
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Player.Colorset 3, "Red", 0x20, 0x2F, 0x22
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// Doom Legacy additions
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Player.Colorset 4, "Light Gray", 0x58, 0x67, 0x5A
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Player.Colorset 5, "Light Brown", 0x38, 0x47, 0x3A
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Player.Colorset 6, "Light Red", 0xB0, 0xBF, 0xB2
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Player.Colorset 7, "Light Blue", 0xC0, 0xCF, 0xC2
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States
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{
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Spawn:
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PLAY A -1
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Loop
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See:
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PLAY ABCD 4
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Loop
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Missile:
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PLAY E 12
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Goto Spawn
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Melee:
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PLAY F 6 BRIGHT
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Goto Missile
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
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Death1:
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PLAY H 10
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PLAY I 10 A_PlayerScream
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PLAY J 10 A_NoBlocking
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PLAY KLM 10
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PLAY N -1
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Stop
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XDeath:
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PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
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XDeath1:
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PLAY O 5
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PLAY P 5 A_XScream
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PLAY Q 5 A_NoBlocking
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PLAY RSTUV 5
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PLAY W -1
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Stop
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AltSkinDeath:
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PLAY H 6
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PLAY I 6 A_PlayerScream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY MNO 6
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PLAY P -1
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Stop
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AltSkinXDeath:
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PLAY Q 5 A_PlayerScream
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PLAY R 0 A_NoBlocking
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PLAY R 5 A_SkullPop
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PLAY STUVWX 5
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PLAY Y -1
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Stop
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}
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}
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