qzdoom/src/win32/i_system.cpp
Randy Heit b132575533 - Added a dialog that gives the user the chance to fix things if the config
could not be saved for some reason.
- Added the writeini console command to write the config file, optionally
  specifying a specific file name for it.
- Fixed: "Multiplayer" demos that only had one player were not played back
  properly because the demo playback code only checked the number of players
  to determine if it should be played as a netdemo.


SVN r333 (trunk)
2006-09-20 02:00:19 +00:00

760 lines
16 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <io.h>
#include <direct.h>
#include <string.h>
#include <process.h>
#include <stdarg.h>
#include <sys/types.h>
#include <sys/timeb.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#define USE_WINDOWS_DWORD
#include "hardware.h"
#include "doomerrors.h"
#include <math.h>
#include "doomtype.h"
#include "version.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "m_argv.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "i_music.h"
#include "resource.h"
#include "d_main.h"
#include "d_net.h"
#include "g_game.h"
#include "i_input.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "templates.h"
#include "gameconfigfile.h"
#include "stats.h"
EXTERN_CVAR (String, language)
#ifdef USEASM
extern "C" void STACK_ARGS CheckMMX (CPUInfo *cpu);
#endif
extern "C"
{
double SecondsPerCycle = 1e-8;
double CyclesPerSecond = 1e8; // 100 MHz
CPUInfo CPU;
}
extern HWND Window, ConWindow;
extern HINSTANCE g_hInst;
UINT TimerPeriod;
UINT TimerEventID;
UINT MillisecondsPerTic;
HANDLE NewTicArrived;
uint32 LanguageIDs[4];
void CalculateCPUSpeed ();
int (*I_GetTime) (bool saveMS);
int (*I_WaitForTic) (int);
os_t OSPlatform;
void I_Tactile (int on, int off, int total)
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
static DWORD basetime = 0;
// [RH] Returns time in milliseconds
unsigned int I_MSTime (void)
{
DWORD tm;
tm = timeGetTime();
if (!basetime)
basetime = tm;
return tm - basetime;
}
static DWORD TicStart;
static DWORD TicNext;
//
// I_GetTime
// returns time in 1/35th second tics
//
int I_GetTimePolled (bool saveMS)
{
DWORD tm;
tm = timeGetTime();
if (!basetime)
basetime = tm;
if (saveMS)
{
TicStart = tm;
TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE;
}
return ((tm-basetime)*TICRATE)/1000;
}
int I_WaitForTicPolled (int prevtic)
{
int time;
while ((time = I_GetTimePolled(false)) <= prevtic)
;
return time;
}
static int tics;
static DWORD ted_start, ted_next;
int I_GetTimeEventDriven (bool saveMS)
{
if (saveMS)
{
TicStart = ted_start;
TicNext = ted_next;
}
return tics;
}
int I_WaitForTicEvent (int prevtic)
{
while (prevtic >= tics)
{
WaitForSingleObject (NewTicArrived, 1000/TICRATE);
}
return tics;
}
void CALLBACK TimerTicked (UINT id, UINT msg, DWORD user, DWORD dw1, DWORD dw2)
{
tics++;
ted_start = timeGetTime ();
ted_next = ted_start + MillisecondsPerTic;
SetEvent (NewTicArrived);
}
// Returns the fractional amount of a tic passed since the most recent tic
fixed_t I_GetTimeFrac (uint32 *ms)
{
DWORD now = timeGetTime();
if (ms) *ms = TicNext;
DWORD step = TicNext - TicStart;
if (step == 0)
{
return FRACUNIT;
}
else
{
fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
return frac;
}
}
void I_WaitVBL (int count)
{
// I_WaitVBL is never used to actually synchronize to the
// vertical blank. Instead, it's used for delay purposes.
Sleep (1000 * count / 70);
}
// [RH] Detect the OS the game is running under
void I_DetectOS (void)
{
OSVERSIONINFO info;
const char *osname;
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx (&info);
switch (info.dwPlatformId)
{
case VER_PLATFORM_WIN32s:
OSPlatform = os_Win32s;
osname = "3.x";
break;
case VER_PLATFORM_WIN32_WINDOWS:
OSPlatform = os_Win95;
if (info.dwMinorVersion < 10)
{
osname = "95";
}
else if (info.dwMinorVersion < 90)
{
osname = "98";
}
else
{
osname = "Me";
}
break;
case VER_PLATFORM_WIN32_NT:
OSPlatform = info.dwMajorVersion < 5 ? os_WinNT : os_Win2k;
if (OSPlatform == os_WinNT)
{
osname = "NT";
}
else if (info.dwMinorVersion == 0)
{
osname = "2000";
}
else
{
osname = "XP";
}
break;
default:
OSPlatform = os_unknown;
osname = "Unknown OS";
break;
}
Printf ("OS: Windows %s %lu.%lu (Build %lu)\n",
osname,
info.dwMajorVersion, info.dwMinorVersion,
OSPlatform == os_Win95 ? info.dwBuildNumber & 0xffff : info.dwBuildNumber);
if (info.szCSDVersion[0])
{
Printf (" %s\n", info.szCSDVersion);
}
if (OSPlatform == os_Win32s)
{
I_FatalError ("Sorry, Win32s is not supported.\n"
"Upgrade to a newer version of Windows.");
}
else if (OSPlatform == os_unknown)
{
Printf ("(Assuming Windows 95)\n");
OSPlatform = os_Win95;
}
}
//
// SubsetLanguageIDs
//
static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx)
{
char buf[8];
LCID langid;
char *idp;
if (!GetLocaleInfo (id, type, buf, 8))
return;
langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT);
if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8))
return;
idp = (char *)(&LanguageIDs[idx]);
memset (idp, 0, 4);
idp[0] = tolower(buf[0]);
idp[1] = tolower(buf[1]);
idp[2] = tolower(buf[2]);
idp[3] = 0;
}
//
// SetLanguageIDs
//
void SetLanguageIDs ()
{
size_t langlen = strlen (language);
if (langlen < 2 || langlen > 3)
{
memset (LanguageIDs, 0, sizeof(LanguageIDs));
SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
}
else
{
DWORD lang = 0;
((BYTE *)&lang)[0] = (language)[0];
((BYTE *)&lang)[1] = (language)[1];
((BYTE *)&lang)[2] = (language)[2];
LanguageIDs[0] = lang;
LanguageIDs[1] = lang;
LanguageIDs[2] = lang;
LanguageIDs[3] = lang;
}
}
//
// I_Init
//
void I_Init (void)
{
#ifndef USEASM
memset (&CPU, 0, sizeof(CPU));
#else
CheckMMX (&CPU);
CalculateCPUSpeed ();
// Why does Intel right-justify this string?
char *f = CPU.CPUString, *t = f;
while (*f == ' ')
{
++f;
}
if (f != t)
{
while (*f != 0)
{
*t++ = *f++;
}
}
#endif
if (CPU.VendorID[0])
{
Printf ("CPU Vendor ID: %s\n", CPU.VendorID);
if (CPU.CPUString[0])
{
Printf (" Name: %s\n", CPU.CPUString);
}
if (CPU.bIsAMD)
{
Printf (" Family %d (%d), Model %d, Stepping %d\n",
CPU.Family, CPU.AMDFamily, CPU.AMDModel, CPU.AMDStepping);
}
else
{
Printf (" Family %d, Model %d, Stepping %d\n",
CPU.Family, CPU.Model, CPU.Stepping);
}
Printf (" Features:");
if (CPU.bMMX) Printf (" MMX");
if (CPU.bMMXPlus) Printf (" MMX+");
if (CPU.bSSE) Printf (" SSE");
if (CPU.bSSE2) Printf (" SSE2");
if (CPU.bSSE3) Printf (" SSE3");
if (CPU.b3DNow) Printf (" 3DNow!");
if (CPU.b3DNowPlus) Printf (" 3DNow!+");
Printf ("\n");
}
// Use a timer event if possible
NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL);
if (NewTicArrived)
{
UINT delay;
char *cmdDelay;
cmdDelay = Args.CheckValue ("-timerdelay");
delay = 0;
if (cmdDelay != 0)
{
delay = atoi (cmdDelay);
}
if (delay == 0)
{
delay = 1000/TICRATE;
}
TimerEventID = timeSetEvent
(
delay,
0,
TimerTicked,
0,
TIME_PERIODIC
);
MillisecondsPerTic = delay;
}
if (TimerEventID != 0)
{
I_GetTime = I_GetTimeEventDriven;
I_WaitForTic = I_WaitForTicEvent;
}
else
{ // If no timer event, busy-loop with timeGetTime
I_GetTime = I_GetTimePolled;
I_WaitForTic = I_WaitForTicPolled;
}
atterm (I_ShutdownSound);
I_InitSound ();
I_InitInput (Window);
I_InitHardware ();
}
void CalculateCPUSpeed ()
{
LARGE_INTEGER freq;
QueryPerformanceFrequency (&freq);
if (freq.QuadPart != 0 && CPU.bRDTSC)
{
LARGE_INTEGER count1, count2;
DWORD minDiff;
cycle_t ClockCalibration = 0;
// Count cycles for at least 55 milliseconds.
// The performance counter is very low resolution compared to CPU
// speeds today, so the longer we count, the more accurate our estimate.
// On the other hand, we don't want to count too long, because we don't
// want the user to notice us spend time here, since most users will
// probably never use the performance statistics.
minDiff = freq.LowPart * 11 / 200;
// Minimize the chance of task switching during the testing by going very
// high priority. This is another reason to avoid timing for too long.
SetPriorityClass (GetCurrentProcess (), REALTIME_PRIORITY_CLASS);
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL);
clock (ClockCalibration);
QueryPerformanceCounter (&count1);
do
{
QueryPerformanceCounter (&count2);
} while ((DWORD)((unsigned __int64)count2.QuadPart - (unsigned __int64)count1.QuadPart) < minDiff);
unclock (ClockCalibration);
QueryPerformanceCounter (&count2);
SetPriorityClass (GetCurrentProcess (), NORMAL_PRIORITY_CLASS);
SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_NORMAL);
CyclesPerSecond = (double)ClockCalibration *
(double)freq.QuadPart /
(double)((__int64)count2.QuadPart - (__int64)count1.QuadPart);
SecondsPerCycle = 1.0 / CyclesPerSecond;
}
else
{
Printf ("Can't determine CPU speed, so pretending.\n");
}
Printf ("CPU Speed: %f MHz\n", CyclesPerSecond / 1e6);
}
//
// I_Quit
//
static int has_exited;
void I_Quit (void)
{
has_exited = 1; /* Prevent infinitely recursive exits -- killough */
if (TimerEventID)
timeKillEvent (TimerEventID);
if (NewTicArrived)
CloseHandle (NewTicArrived);
timeEndPeriod (TimerPeriod);
if (demorecording)
G_CheckDemoStatus();
G_ClearSnapshots ();
}
//
// I_Error
//
extern FILE *Logfile;
bool gameisdead;
void STACK_ARGS I_FatalError (const char *error, ...)
{
static BOOL alreadyThrown = false;
gameisdead = true;
if (!alreadyThrown) // ignore all but the first message -- killough
{
char errortext[MAX_ERRORTEXT];
int index;
va_list argptr;
va_start (argptr, error);
index = vsprintf (errortext, error, argptr);
va_end (argptr);
// Record error to log (if logging)
if (Logfile)
fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
throw CFatalError (errortext);
}
if (!has_exited) // If it hasn't exited yet, exit now -- killough
{
has_exited = 1; // Prevent infinitely recursive exits -- killough
exit(-1);
}
}
void STACK_ARGS I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];
va_start (argptr, error);
vsprintf (errortext, error, argptr);
va_end (argptr);
throw CRecoverableError (errortext);
}
char DoomStartupTitle[256] = { 0 };
void I_SetTitleString (const char *title)
{
int i;
for (i = 0; title[i]; i++)
DoomStartupTitle[i] = title[i];
}
void I_PrintStr (const char *cp, bool lineBreak)
{
if (ConWindow == NULL)
return;
static bool newLine = true;
HWND edit = (HWND)(LONG_PTR)GetWindowLongPtr (ConWindow, GWLP_USERDATA);
char buf[256];
int bpos = 0;
int selstart, selend;
SendMessage (edit, EM_GETSEL, (WPARAM)&selstart, (LPARAM)&selend);
// SendMessage (edit, EM_SETSEL, (WPARAM)-1, 0);
SendMessage (edit, EM_SETSEL, INT_MAX, INT_MAX);
if (lineBreak && !newLine)
{
buf[0] = '\r';
buf[1] = '\n';
bpos = 2;
}
while (*cp != 0)
{
if (*cp == 28)
{ // Skip color changes
if (*++cp != 0)
cp++;
continue;
}
if (bpos < 253)
{
// Stupid edit controls need CR-LF pairs
if (*cp == '\n')
{
buf[bpos++] = '\r';
}
}
else
{
buf[bpos] = 0;
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
bpos = 0;
}
buf[bpos++] = *cp++;
}
if (bpos != 0)
{
buf[bpos] = 0;
SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf);
newLine = buf[bpos-1] == '\n';
}
SendMessage (edit, EM_SETSEL, selstart, selend);
}
EXTERN_CVAR (Bool, queryiwad);
CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
static WadStuff *WadList;
static int NumWads;
static int DefaultWad;
static void SetQueryIWad (HWND dialog)
{
HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD);
int state = SendMessage (checkbox, BM_GETCHECK, 0, 0);
bool query = (state != BST_CHECKED);
if (!query && queryiwad)
{
MessageBox (dialog,
"You have chosen not to show this dialog box in the future.\n"
"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
"Don't ask me this again",
MB_OK | MB_ICONINFORMATION);
}
queryiwad = query;
}
BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
HWND ctrl;
int i;
switch (message)
{
case WM_INITDIALOG:
// Add our program name to the window title
{
TCHAR label[256];
FString newlabel;
GetWindowText (hDlg, label, countof(label));
newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label);
SetWindowText (hDlg, newlabel.GetChars());
}
// Populate the list with all the IWADs found
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
for (i = 0; i < NumWads; i++)
{
FString work;
const char *filepart = strrchr (WadList[i].Path, '/');
if (filepart == NULL)
filepart = WadList[i].Path;
else
filepart++;
work.Format ("%s (%s)", IWADTypeNames[WadList[i].Type], filepart);
SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars());
SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i);
}
SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0);
SetFocus (ctrl);
// Set the state of the "Don't ask me again" checkbox
ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD);
SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
// then the other window will normally be on top.
SetForegroundWindow (hDlg);
break;
case WM_COMMAND:
if (LOWORD(wParam) == IDCANCEL)
{
EndDialog (hDlg, -1);
}
else if (LOWORD(wParam) == IDOK ||
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
{
SetQueryIWad (hDlg);
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
}
break;
}
return FALSE;
}
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
int vkey;
if (stricmp (queryiwad_key, "shift") == 0)
{
vkey = VK_SHIFT;
}
else if (stricmp (queryiwad_key, "control") == 0 || stricmp (queryiwad_key, "ctrl") == 0)
{
vkey = VK_CONTROL;
}
else
{
vkey = 0;
}
if (showwin || (vkey != 0 && GetAsyncKeyState(vkey)))
{
WadList = wads;
NumWads = numwads;
DefaultWad = defaultiwad;
return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
(HWND)Window, (DLGPROC)IWADBoxCallback);
}
return defaultiwad;
}
bool I_WriteIniFailed ()
{
char *lpMsgBuf;
FString errortext;
FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPSTR)&lpMsgBuf,
0,
NULL
);
errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
LocalFree (lpMsgBuf);
return MessageBox (Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
}
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
{
return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo);
}
int I_FindNext (void *handle, findstate_t *fileinfo)
{
return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo);
}
int I_FindClose (void *handle)
{
return FindClose ((HANDLE)handle);
}