qzdoom/src/textures
2017-04-06 10:39:53 +03:00
..
anim_switches.cpp
animations.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
automaptexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
backdroptexture.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
bitmap.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
bitmap.h - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
buildtexture.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
canvastexture.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
ddstexture.cpp - changed the #defines in ddstexture.cpp into an enum 2017-03-10 20:08:39 +01:00
emptytexture.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
flattexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
imgztexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
jpegtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
multipatchtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
patchtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
pcxtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
pngtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
rawpagetexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
shadertexture.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
skyboxtexture.cpp - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
skyboxtexture.h - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
texture.cpp - moved CheckRealHeight from wi_stuff.cpp to texture code. 2017-03-17 23:08:22 +01:00
texturemanager.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
textures.h Removed obsolete forward declaration 2017-04-06 10:39:53 +03:00
tgatexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
warpbuffer.h - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
warptexture.cpp Fix warp texture crash in software renderer true color mode 2017-03-13 18:02:44 +01:00