mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 06:42:12 +00:00
b087f3f4ed
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD. Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations. |
||
---|---|---|
.. | ||
fonts | ||
Decorate.txt | ||
language.csv | ||
menudef.txt | ||
zmapinfo.txt |