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b087f3f4ed
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD. Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
3 lines
107 B
CMake
3 lines
107 B
CMake
cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(hacx_gzdoom_stuff.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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