mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-24 11:20:54 +00:00
650d07b8c1
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
160 lines
2 KiB
Text
160 lines
2 KiB
Text
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ACTOR HexenKey : Key
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{
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Radius 8
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Height 20
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}
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ACTOR KeySteel : HexenKey 8030
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{
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Game Hexen
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SpawnID 85
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Inventory.Icon KEYSLOT1
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Inventory.PickupMessage "$TXT_KEY_STEEL"
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States
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{
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Spawn:
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KEY1 A -1
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Stop
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}
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}
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ACTOR KeyCave : HexenKey 8031
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{
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Game Hexen
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SpawnID 86
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Inventory.Icon KEYSLOT2
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Inventory.PickupMessage "$TXT_KEY_CAVE"
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States
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{
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Spawn:
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KEY2 A -1
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Stop
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}
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}
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ACTOR KeyAxe : HexenKey 8032
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{
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Game Hexen
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SpawnID 87
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Inventory.Icon KEYSLOT3
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Inventory.PickupMessage "$TXT_KEY_AXE"
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States
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{
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Spawn:
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KEY3 A -1
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Stop
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}
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}
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ACTOR KeyFire : HexenKey 8033
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{
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Game Hexen
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SpawnID 88
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Inventory.Icon KEYSLOT4
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Inventory.PickupMessage "$TXT_KEY_FIRE"
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States
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{
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Spawn:
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KEY4 A -1
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Stop
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}
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}
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ACTOR KeyEmerald : HexenKey 8034
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{
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Game Hexen
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SpawnID 89
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Inventory.Icon KEYSLOT5
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Inventory.PickupMessage "$TXT_KEY_EMERALD"
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States
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{
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Spawn:
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KEY5 A -1
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Stop
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}
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}
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ACTOR KeyDungeon : HexenKey 8035
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{
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Game Hexen
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SpawnID 90
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Inventory.Icon KEYSLOT6
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Inventory.PickupMessage "$TXT_KEY_DUNGEON"
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States
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{
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Spawn:
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KEY6 A -1
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Stop
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}
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}
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ACTOR KeySilver : HexenKey 8036
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{
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Game Hexen
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SpawnID 91
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Inventory.Icon KEYSLOT7
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Inventory.PickupMessage "$TXT_KEY_SILVER"
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States
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{
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Spawn:
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KEY7 A -1
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Stop
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}
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}
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ACTOR KeyRusted : HexenKey 8037
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{
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Game Hexen
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SpawnID 92
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Inventory.Icon KEYSLOT8
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Inventory.PickupMessage "$TXT_KEY_RUSTED"
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States
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{
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Spawn:
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KEY8 A -1
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Stop
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}
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}
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ACTOR KeyHorn : HexenKey 8038
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{
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Game Hexen
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SpawnID 93
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Inventory.Icon KEYSLOT9
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Inventory.PickupMessage "$TXT_KEY_HORN"
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States
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{
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Spawn:
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KEY9 A -1
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Stop
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}
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}
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ACTOR KeySwamp : HexenKey 8039
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{
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Game Hexen
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SpawnID 94
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Inventory.Icon KEYSLOTA
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Inventory.PickupMessage "$TXT_KEY_SWAMP"
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States
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{
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Spawn:
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KEYA A -1
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Stop
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}
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}
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ACTOR KeyCastle : HexenKey 8200
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{
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Game Hexen
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Inventory.Icon KEYSLOTB
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Inventory.PickupMessage "$TXT_KEY_CASTLE"
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States
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{
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Spawn:
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KEYB A -1
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Stop
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}
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}
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