mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-24 11:20:54 +00:00
88812ed0f5
cycled through the entire list of actors. - Reverted AActor::FindState to its R407 version because the change in R408 doesn't compile properly with VC++. - Changed FIXMAPTHINGPOS further so that it also affects objects that are not directly on a wall but closer than its radius. - Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and adjusted the radii of all affected objects to actually represent half the sprite's width. SVN r409 (trunk)
266 lines
2.5 KiB
Text
266 lines
2.5 KiB
Text
ACTOR SkullHang70 17
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{
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Game Heretic
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Radius 20
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Height 70
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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SKH1 A -1
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Stop
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}
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}
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ACTOR SkullHang60 24
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{
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Game Heretic
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Radius 20
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Height 60
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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SKH2 A -1
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Stop
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}
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}
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ACTOR SkullHang45 25
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{
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Game Heretic
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Radius 20
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Height 45
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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SKH3 A -1
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Stop
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}
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}
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ACTOR SkullHang35 26
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{
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Game Heretic
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Radius 20
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Height 35
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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SKH4 A -1
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Stop
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}
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}
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ACTOR Chandelier 28
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{
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Game Heretic
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Radius 20
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Height 60
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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CHDL ABC 4
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Loop
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}
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}
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ACTOR SerpentTorch 27
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{
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Game Heretic
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Radius 12
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Height 54
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+SOLID
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States
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{
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Spawn:
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SRTC ABC 4
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Loop
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}
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}
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ACTOR SmallPillar 29
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{
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Game Heretic
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Radius 16
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Height 34
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+SOLID
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States
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{
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Spawn:
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SMPL A -1
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Stop
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}
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}
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ACTOR StalagmiteSmall 37
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{
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Game Heretic
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Radius 8
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Height 32
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+SOLID
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States
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{
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Spawn:
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STGS A -1
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Stop
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}
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}
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ACTOR StalagmiteLarge 38
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{
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Game Heretic
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Radius 12
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Height 64
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+SOLID
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States
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{
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Spawn:
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STGL A -1
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Stop
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}
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}
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ACTOR StalactiteSmall 39
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{
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Game Heretic
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Radius 8
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Height 36
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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STCS A -1
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Stop
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}
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}
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ACTOR StalactiteLarge 40
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{
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Game Heretic
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Radius 12
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Height 68
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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STCL A -1
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Stop
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}
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}
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ACTOR FireBrazier 76
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{
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Game Heretic
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Radius 16
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Height 44
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+SOLID
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States
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{
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Spawn:
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KFR1 ABCDEFGH 3 Bright
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Loop
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}
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}
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ACTOR Barrel 44
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{
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Game Heretic
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Radius 12
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Height 32
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+SOLID
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States
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{
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Spawn:
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BARL A -1
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Stop
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}
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}
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ACTOR BrownPillar 47
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{
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Game Heretic
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Radius 14
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Height 128
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+SOLID
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States
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{
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Spawn:
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BRPL A -1
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Stop
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}
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}
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ACTOR Moss1 48
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{
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Game Heretic
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Radius 20
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Height 23
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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MOS1 A -1
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Stop
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}
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}
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ACTOR Moss2 49
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{
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Game Heretic
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Radius 20
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Height 27
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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MOS2 A -1
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Stop
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}
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}
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ACTOR WallTorch 50
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{
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Game Heretic
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Radius 6
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Height 16
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+NOGRAVITY
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+FIXMAPTHINGPOS
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States
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{
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Spawn:
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WTRH ABC 6 Bright
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Loop
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}
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}
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ACTOR HangingCorpse 51
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{
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Game Heretic
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Radius 8
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Height 104
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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States
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{
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Spawn:
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HCOR A -1
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Stop
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}
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}
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