qzdoom/wadsrc/static/mapinfo/heretic.txt
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00

582 lines
8.1 KiB
Text

// MAPINFO for Heretic (Shareware and Retail)
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_WETNURSE"
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_YELLOWBELLIES"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_BRINGEST"
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_SMITE"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_BLACKPLAGUE"
}
clearepisodes
episode e1m1
{
name = "$MNU_COTD"
key = "c"
}
episode e2m1
{
name = "$MNU_HELLSMAW"
key = "h"
}
episode e3m1
{
name = "$MNU_DOME"
key = "d"
}
episode e4m1
{
name = "$MNU_OSSUARY"
key = "o"
extended
}
episode e5m1
{
name = "$MNU_DEMESNE"
key = "s"
extended
}
// Episode 1
map E1M1 lookup "HHUSTR_E1M1"
{
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M1"
}
map E1M2 lookup "HHUSTR_E1M2"
{
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M2"
}
map E1M3 lookup "HHUSTR_E1M3"
{
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M3"
}
map E1M4 lookup "HHUSTR_E1M4"
{
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M4"
}
map E1M5 lookup "HHUSTR_E1M5"
{
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M5"
}
map E1M6 lookup "HHUSTR_E1M6"
{
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M6"
}
map E1M7 lookup "HHUSTR_E1M7"
{
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M7"
}
map E1M8 lookup "HHUSTR_E1M8"
{
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
nointermission
ironlichspecial
specialaction_lowerfloor
music = "MUS_E1M8"
}
map E1M9 lookup "HHUSTR_E1M9"
{
next = "E1M7"
secretnext = "E1M7"
sky1 = "SKY1", 0
cluster = 1
music = "MUS_E1M9"
}
// Episode 2
map E2M1 lookup "HHUSTR_E2M1"
{
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M1"
}
map E2M2 lookup "HHUSTR_E2M2"
{
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M2"
}
map E2M3 lookup "HHUSTR_E2M3"
{
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M3"
}
map E2M4 lookup "HHUSTR_E2M4"
{
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M4"
}
map E2M5 lookup "HHUSTR_E2M5"
{
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E1M4"
}
map E2M6 lookup "HHUSTR_E2M6"
{
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M6"
}
map E2M7 lookup "HHUSTR_E2M7"
{
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M7"
}
map E2M8 lookup "HHUSTR_E2M8"
{
next = "EndGameW"
secretnext = "E2M9"
sky1 = "SKY2", 0
cluster = 2
nointermission
minotaurspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E2M8"
}
map E2M9 lookup "HHUSTR_E2M9"
{
next = "E2M5"
secretnext = "E2M5"
sky1 = "SKY2", 0
cluster = 2
music = "MUS_E2M9"
}
// Episode 3
map E3M1 lookup "HHUSTR_E3M1"
{
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E1M1"
}
map E3M2 lookup "HHUSTR_E3M2"
{
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E3M2"
}
map E3M3 lookup "HHUSTR_E3M3"
{
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E3M3"
}
map E3M4 lookup "HHUSTR_E3M4"
{
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E1M6"
}
map E3M5 lookup "HHUSTR_E3M5"
{
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E1M3"
}
map E3M6 lookup "HHUSTR_E3M6"
{
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E1M2"
}
map E3M7 lookup "HHUSTR_E3M7"
{
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E1M5"
}
map E3M8 lookup "HHUSTR_E3M8"
{
next = "EndDemon"
secretnext = "E3M9"
sky1 = "SKY3", 0
cluster = 3
nointermission
dsparilspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E1M9"
}
map E3M9 lookup "HHUSTR_E3M9"
{
next = "E3M5"
secretnext = "E3M5"
sky1 = "SKY3", 0
cluster = 3
music = "MUS_E2M6"
}
// Episode 4
map E4M1 lookup "HHUSTR_E4M1"
{
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M6"
}
map E4M2 lookup "HHUSTR_E4M2"
{
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M2"
}
map E4M3 lookup "HHUSTR_E4M3"
{
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M3"
}
map E4M4 lookup "HHUSTR_E4M4"
{
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M4"
}
map E4M5 lookup "HHUSTR_E4M5"
{
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M5"
}
map E4M6 lookup "HHUSTR_E4M6"
{
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M1"
}
map E4M7 lookup "HHUSTR_E4M7"
{
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M7"
}
map E4M8 lookup "HHUSTR_E4M8"
{
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY1", 0
cluster = 4
nointermission
ironlichspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E1M8"
}
map E4M9 lookup "HHUSTR_E4M9"
{
next = "E4M5"
secretnext = "E4M5"
sky1 = "SKY1", 0
cluster = 4
music = "MUS_E1M9"
}
// Episode 5
map E5M1 lookup "HHUSTR_E5M1"
{
next = "E5M2"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M1"
}
map E5M2 lookup "HHUSTR_E5M2"
{
next = "E5M3"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M2"
}
map E5M3 lookup "HHUSTR_E5M3"
{
next = "E5M4"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M3"
}
map E5M4 lookup "HHUSTR_E5M4"
{
next = "E5M5"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M4"
}
map E5M5 lookup "HHUSTR_E5M5"
{
next = "E5M6"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E1M4"
}
map E5M6 lookup "HHUSTR_E5M6"
{
next = "E5M7"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M6"
}
map E5M7 lookup "HHUSTR_E5M7"
{
next = "E5M8"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M7"
}
map E5M8 lookup "HHUSTR_E5M8"
{
next = "EndGame1"
secretnext = "E5M9"
sky1 = "SKY3", 0
cluster = 5
nointermission
minotaurspecial
specialaction_killmonsters
specialaction_lowerfloor
music = "MUS_E2M8"
}
map E5M9 lookup "HHUSTR_E5M9"
{
next = "E5M4"
secretnext = "E5M4"
sky1 = "SKY3", 0
cluster = 5
music = "MUS_E2M9"
}
// Episode 6
map E6M1 "Untitled"
{
next = "E6M2"
secretnext = "E6M2"
sky1 = "SKY1", 0
cluster = 6
music = "MUS_E3M2"
}
map E6M2 "Untitled"
{
next = "E6M3"
secretnext = "E6M3"
sky1 = "SKY1", 0
cluster = 6
music = "MUS_E3M3"
}
map E6M3 "Untitled"
{
next = "E6M1"
secretnext = "E6M1"
sky1 = "SKY1", 0
cluster = 6
music = "MUS_E1M6"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "FLOOR25"
music = "MUS_CPTD"
exittext = lookup, "HE1TEXT"
}
cluster 2
{
flat = "FLATHUH1"
music = "MUS_CPTD"
exittext = lookup, "HE2TEXT"
}
cluster 3
{
flat = "FLTWAWA2"
music = "MUS_CPTD"
exittext = lookup, "HE3TEXT"
}
cluster 4
{
flat = "FLOOR28"
music = "MUS_CPTD"
exittext = lookup, "HE4TEXT"
}
cluster 5
{
flat = "FLOOR08"
music = "MUS_CPTD"
exittext = lookup, "HE5TEXT"
}
cluster 6
{
flat = "FLOOR25"
}