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Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything. Repeating until it cannot delete anything new anymore makes it work again as intended. |
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.github | ||
bin/windows | ||
cmake | ||
docs | ||
fm_banks | ||
libraries | ||
soundfont | ||
specs | ||
src | ||
tools | ||
unused | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
wadsrc_widepix | ||
.gitattributes | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
options.checklist | ||
README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.