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https://github.com/ZDoom/qzdoom.git
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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
31 lines
500 B
Text
31 lines
500 B
Text
/***************************************************************************/
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//
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// shown for respawning Doom and Strife items
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//
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/***************************************************************************/
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ACTOR ItemFog
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{
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+NOBLOCKMAP
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+NOGRAVITY
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States
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{
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Spawn:
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IFOG ABABCDE 6 BRIGHT
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Stop
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}
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}
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// Pickup flash -------------------------------------------------------------
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ACTOR PickupFlash
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{
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+NOGRAVITY
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States
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{
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Spawn:
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ACLO DCDCBCBABA 3
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Stop
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}
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}
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