qzdoom/wadsrc/decorate/strife/peasants.txt
Christoph Oelckers 782b8a3b92 - Fixed: The sky scrolling calculations caused an integer multiplication overflow.
- Fixed: Voodoo dolls should not start ENTER scripts.
- Fixed: ActorDamage must not parse the enclosing parentheses as part of the 
  expression. That will produce an error if a flag set or clear command immediately
  follows.
- Fixed: P_DamageMobj ignored MF2_NODMGTHRUST if the damaging object had no
  owner.
- Added a 'font' parameter to A_Print.
- Changed A_CustomMeleeAttack to take one damage parameter only. Since expressions
  can be used this value is not used as a factor for a random value but as
  a direct damage value instead.
- Fixed: AActor::SetState must check whether a called action function resulted
  in the actor's destruction. A_Jump constructs to a 0-length terminating
  state will hang if this isn't checked.



SVN r329 (trunk)
2006-09-17 10:43:51 +00:00

223 lines
3 KiB
Text

// Peasant Base Class -------------------------------------------------------
ACTOR Peasant : StrifeHumanoid
{
Health 31
PainChance 200
Speed 8
Radius 20
Height 56
Monster
+FRIENDLY
-COUNTKILL
+NOSPLASHALERT
MinMissileChance 150
MaxStepHeight 16
MaxDropoffHeight 32
SeeSound "peasant/sight"
AttackSound "peasant/attack"
PainSound "peasant/pain"
DeathSound "peasant/death"
States
{
Spawn:
PEAS A 10 A_Look2
Loop
See:
PEAS AABBCCDD 5 A_Wander
Loop
Melee:
PEAS E 10 A_FaceTarget
PEAS F 8 A_CustomMeleeAttack(2*random(1,5)+2)
PEAS E 8
Goto See
Pain:
PEAS O 3
PEAS O 3 A_Pain
Goto Melee
Wound:
PEAS G 5
PEAS H 10 A_GetHurt
PEAS I 6
Goto Wound+1
Death:
PEAS G 5
PEAS H 5 A_Scream
PEAS I 6
PEAS J 5 A_NoBlocking
PEAS K 5
PEAS L 6
PEAS M 8
PEAS N 1400
GIBS U 5
GIBS V 1400
Stop
XDeath:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRS 4 A_TossGib
Goto Death+8
}
}
// Peasant Variant 1 --------------------------------------------------------
ACTOR Peasant1 : Peasant 3004
{
Game Strife
ConversationID 6
Speed 4
}
ACTOR Peasant2 : Peasant 130
{
Game Strife
ConversationID 7
Speed 5
}
ACTOR Peasant3 : Peasant 131
{
Game Strife
ConversationID 8
Speed 5
}
ACTOR Peasant4 : Peasant 65
{
Game Strife
Translation 0
ConversationID 9
Speed 7
}
ACTOR Peasant5 : Peasant 132
{
Game Strife
Translation 0
ConversationID 10
Speed 7
}
ACTOR Peasant6 : Peasant 133
{
Game Strife
Translation 0
ConversationID 11
Speed 7
}
ACTOR Peasant7 : Peasant 66
{
Game Strife
Translation 2
ConversationID 12
}
ACTOR Peasant8 : Peasant 134
{
Game Strife
Translation 2
ConversationID 13
}
ACTOR Peasant9 : Peasant 135
{
Game Strife
Translation 2
ConversationID 14
}
ACTOR Peasant10 : Peasant 67
{
Game Strife
Translation 1
ConversationID 15
}
ACTOR Peasant11 : Peasant 136
{
Game Strife
Translation 1
ConversationID 16
}
ACTOR Peasant12 : Peasant 137
{
Game Strife
Translation 1
ConversationID 17
}
ACTOR Peasant13 : Peasant 172
{
Game Strife
Translation 3
ConversationID 18
}
ACTOR Peasant14 : Peasant 173
{
Game Strife
Translation 3
ConversationID 19
}
ACTOR Peasant15 : Peasant 174
{
Game Strife
Translation 3
ConversationID 20
}
ACTOR Peasant16 : Peasant 175
{
Game Strife
Translation 5
ConversationID 21
}
ACTOR Peasant17 : Peasant 176
{
Game Strife
Translation 5
ConversationID 22
}
ACTOR Peasant18 : Peasant 177
{
Game Strife
Translation 5
ConversationID 23
}
ACTOR Peasant19 : Peasant 178
{
Game Strife
Translation 4
ConversationID 24
}
ACTOR Peasant20 : Peasant 179
{
Game Strife
Translation 4
ConversationID 25
}
ACTOR Peasant21 : Peasant 180
{
Game Strife
Translation 4
ConversationID 26
}
ACTOR Peasant22 : Peasant 181
{
Game Strife
Translation 6
ConversationID 27
}